////////////////////////////////////////////////////////////////////////////
//
//  Crytek Engine Source File.
//  Copyright (C), Crytek Studios, 2001-2005.
// -------------------------------------------------------------------------
//  File name:   FacialEditorDialog.h
//  Version:     v1.00
//  Created:     5/10/2005 by Timur.
//  Compilers:   Visual Studio.NET 2003
//  Description: 
// -------------------------------------------------------------------------
//  History:
//
////////////////////////////////////////////////////////////////////////////

#include "StdAfx.h"
#include "Util/Image.h"
#include "CharacterEditor/ModelViewportCE.h"
#include "FacialEditorDialog.h"
#include "IViewPane.h"
#include "MainFrm.h"
#include "StringDlg.h"
#include "NumberDlg.h"
#include "SelectAnimationDialog.h"
#include "IAVI_Reader.h"
#include "Objects/SequenceObject.h"
#include "IMovieSystem.h"
#include "JoystickUtils.h"

#include <I3DEngine.h>
#include <ICryAnimation.h>
#include <ILocalizationManager.h>

#define FACEED_FILE_FILTER ""

#define FACEED_PROJECT_EXT "fpj"
#define FACEED_LIBRARY_EXT "fxl"
#define FACEED_SEQUENCE_EXT "fsq"
#define FACEED_JOYSTICK_EXT "joy"
#define FACEED_PROJECT_FILTER "Facial Editor Project Files (*.fpj)|*.fpj"
#define FACEED_LIBRARY_FILTER "Facial Expressions Library Files (*.fxl)|*.fxl"
#define FACEED_SEQUENCE_FILTER "Facial Sequence Files (*.fsq)|*.fsq"
#define FACEED_JOYSTICK_FILTER "Facial Joystick Files (*.joy)|*.joy"
#define FACEED_CHARACTER_FILTER "Facial Character Files (*.chr)|*.chr"
#define FACEED_CHARACTER_DEFINITION_FILTER "Character Definition Files (*.cdf)|*.cdf"

#define IDW_FE_PREVIEW_PANE  AFX_IDW_CONTROLBAR_FIRST+10
#define IDW_FE_SLIDERS_PANE  AFX_IDW_CONTROLBAR_FIRST+11
#define IDW_FE_EXPRESSIONS_PANE  AFX_IDW_CONTROLBAR_FIRST+12
#define IDW_FE_SEQUENCE_PANE  AFX_IDW_CONTROLBAR_FIRST+13
#define IDW_FE_PREVIEW_OPTIONS_PANE AFX_IDW_CONTROLBAR_FIRST+14
#define IDW_FE_JOYSTICK_PANE AFX_IDW_CONTROLBAR_FIRST+15
#define IDW_FE_VIDEO_FRAME_PANE AFX_IDW_CONTROLBAR_FIRST+16

#define FACEED_DIALOGFRAME_CLASSNAME "FacialEditorDialog"

//////////////////////////////////////////////////////////////////////////
class CFacialEditorViewClass : public TRefCountBase<IViewPaneClass>
{
	//////////////////////////////////////////////////////////////////////////
	// IClassDesc
	//////////////////////////////////////////////////////////////////////////
	virtual ESystemClassID SystemClassID() { return ESYSTEM_CLASS_VIEWPANE; };
	virtual REFGUID ClassID()
	{
		// {85FB1272-D858-4ca5-ABB4-04D484ABF51E}
		static const GUID guid = { 0x85fb1272, 0xd858, 0x4ca5, { 0xab, 0xb4, 0x4, 0xd4, 0x84, 0xab, 0xf5, 0x1e } };
		return guid;
	}
	virtual const char* ClassName() { return FACIAL_EDITOR_NAME; };
	virtual const char* Category() { return "Animation"; };
	//////////////////////////////////////////////////////////////////////////
	virtual CRuntimeClass* GetRuntimeClass() { return RUNTIME_CLASS(CFacialEditorDialog); };
	virtual const char* GetPaneTitle() { return _T(FACIAL_EDITOR_NAME); };
	virtual EDockingDirection GetDockingDirection() { return DOCK_FLOAT; };
	virtual CRect GetPaneRect() { return CRect(100,100,1000,800); };
	virtual bool SinglePane() { return false; };
	virtual bool WantIdleUpdate() { return true; };
};

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::RegisterViewClass()
{
	GetIEditor()->GetClassFactory()->RegisterClass( new CFacialEditorViewClass );
	GetIEditor()->GetSettingsManager()->AddToolName("FacialEditorLayout",FACIAL_EDITOR_NAME);
	GetIEditor()->GetSettingsManager()->AddToolVersion(FACIAL_EDITOR_NAME,FACIAL_EDITOR_VER);
}

//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
BOOL CFacialEditorView::Create( DWORD dwStyle,const RECT &rect,CWnd *pParentWnd,UINT nID )
{
	if (!m_hWnd)
	{
		//////////////////////////////////////////////////////////////////////////
		// Create window.
		//////////////////////////////////////////////////////////////////////////
		CRect rcDefault(0,0,100,100);
		LPCTSTR lpClassName = AfxRegisterWndClass(CS_DBLCLKS|CS_HREDRAW|CS_VREDRAW,	AfxGetApp()->LoadStandardCursor(IDC_ARROW), NULL, NULL);
		VERIFY( CreateEx( NULL,lpClassName,"FacialEditorView",dwStyle,rcDefault, pParentWnd, nID));

		if (!m_hWnd)
			return FALSE;
	}
	return TRUE;
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorView::OnDraw( CDC *pDC )
{
	CRect rc;
	GetClientRect(rc);
	pDC->FillRect(rc,CBrush::FromHandle((HBRUSH)GetStockObject(GRAY_BRUSH)) );
}
//////////////////////////////////////////////////////////////////////////


//////////////////////////////////////////////////////////////////////////
IMPLEMENT_DYNCREATE(CFacialEditorDialog,CXTPFrameWnd)

BEGIN_MESSAGE_MAP(CFacialEditorDialog, CXTPFrameWnd)
	ON_WM_SIZE()
	ON_WM_SETFOCUS()
	ON_WM_DESTROY()
	ON_WM_CLOSE()
	ON_WM_ERASEBKGND()
	ON_WM_PAINT()
	ON_WM_LBUTTONUP()
	ON_WM_MOUSEMOVE()

	ON_COMMAND_EX(ID_VIEW_GRAPHS, OnToggleBar )
	ON_COMMAND_EX(ID_VIEW_NODEINPUTS, OnToggleBar )
	ON_COMMAND_EX(ID_VIEW_COMPONENTS, OnToggleBar )
	ON_UPDATE_COMMAND_UI(ID_VIEW_GRAPHS, OnUpdateControlBar )
	ON_UPDATE_COMMAND_UI(ID_VIEW_NODEINPUTS, OnUpdateControlBar )
	ON_UPDATE_COMMAND_UI(ID_VIEW_COMPONENTS, OnUpdateControlBar )

	ON_COMMAND( ID_PROJECT_NEW,OnProjectNew )
	ON_COMMAND( ID_PROJECT_OPEN,OnProjectOpen )
	ON_COMMAND( ID_PROJECT_SAVE,OnProjectSave )
	ON_COMMAND( ID_PROJECT_SAVEAS,OnProjectSaveAs )

	ON_COMMAND( ID_EXP_LIBRARY_NEW,OnLibraryNew )
	ON_COMMAND( ID_EXP_LIBRARY_OPEN,OnLibraryOpen )
	ON_COMMAND( ID_EXP_LIBRARY_SAVE,OnLibrarySave )
	ON_COMMAND( ID_EXP_LIBRARY_SAVEAS,OnLibrarySaveAs )
	ON_COMMAND( ID_EXP_LIBRARY_EXPORT,OnLibraryExport )
	ON_COMMAND( ID_EXP_LIBRARY_IMPORT,OnLibraryImport )
	ON_COMMAND( ID_EXP_LIBRARY_BATCHUPDATEEXPRESSIONLIBRARIES, OnLibraryBatchUpdateLibraries )

	ON_COMMAND( ID_SEQUENCE_NEW,OnSequenceNew )
	ON_COMMAND( ID_SEQUENCE_OPEN,OnSequenceOpen )
	ON_COMMAND( ID_SEQUENCE_SAVE,OnSequenceSave )
	ON_COMMAND( ID_SEQUENCE_SAVEAS,OnSequenceSaveAs )
	ON_COMMAND( ID_SEQUENCE_LOADSOUND,OnSequenceLoadSound )
	ON_COMMAND( ID_SEQUENCE_LOADSKELETONANIMATION,OnSequenceLoadSkeletonAnimation )
	ON_COMMAND( ID_SEQUENCE_TEXT_LIPSYNC,OnSequenceLipSync )

	ON_COMMAND( ID_JOYSTICKS_NEW,OnJoysticksNew )
	ON_COMMAND( ID_JOYSTICKS_OPEN,OnJoysticksOpen )
	ON_COMMAND( ID_JOYSTICKS_SAVE,OnJoysticksSave )
	ON_COMMAND( ID_JOYSTICKS_SAVEAS,OnJoysticksSaveAs )

	ON_COMMAND( ID_JOYSTICKS_CREATEEXPRESSIONFROMCURRENTPOSITIONS,OnCreateExpressionFromCurrentPositions )

	ON_COMMAND( ID_BATCHPROCESS_TEXTLESSEXTRACTIONOFDIRECTORY,OnBatchProcess_PhonemeExtraction )
	ON_COMMAND( ID_SEQUENCE_BATCHAPPLYEXPRESSION,OnBatchProcess_ApplyExpression )
	ON_COMMAND( ID_SEQUENCE_EXPORTSELECTEDEXPRESSIONS, OnSequenceExportSelectedExpressions )
	ON_COMMAND( ID_SEQUENCE_IMPORTEXPRESSIONS, OnSequenceImportExpressions )
	ON_COMMAND( ID_SEQUENCE_BATCHUPDATESEQUENCES, OnSequenceBatchUpdateSequences )
	ON_COMMAND( ID_SEQUENCE_LOADVIDEOEXTRACTEDSEQUENCE, OnSequenceLoadVideoExtractedSequence )
	ON_COMMAND( ID_SEQUENCE_LOADVIDEOIGNORESEQUENCE, OnSequenceLoadC3DFile )
	ON_COMMAND( ID_SEQUENCE_LOADGROUPFILE, OnSeqenceLoadGroupFile )

	ON_COMMAND( ID_CHARACTER_LOAD,OnLoadCharacter )
	ON_WM_MOUSEWHEEL()

	//////////////////////////////////////////////////////////////////////////
	// XT Commands.
	ON_MESSAGE(XTPWM_DOCKINGPANE_NOTIFY, OnDockingPaneNotify)

	ON_COMMAND(ID_EXPRESSIONSLIBRARY_MORPHCHECK, OnMorphCheck)

	ON_COMMAND( ID_TOOLS_CUSTOMIZEKEYBOARD, OnCustomize )
	ON_COMMAND( ID_TOOLS_EXPORT_SHORTCUTS, OnExportShortcuts )
	ON_COMMAND( ID_TOOLS_IMPORT_SHORTCUTS, OnImportShortcuts )
END_MESSAGE_MAP()
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
CFacialEditorDialog::CFacialEditorDialog()
:	m_morphCheckReportDialog("Morph Check")
{
	SEventLog toolEvent(FACIAL_EDITOR_NAME,"",FACIAL_EDITOR_VER);
	GetIEditor()->GetSettingsManager()->RegisterEvent(toolEvent);

	m_pContext = 0;

	m_pDragImage = NULL;	

	WNDCLASS wndcls;
	HINSTANCE hInst = AfxGetInstanceHandle();
	if (!(::GetClassInfo(hInst, FACEED_DIALOGFRAME_CLASSNAME, &wndcls)))
	{
		// otherwise we need to register a new class
		wndcls.style            = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW;
		wndcls.lpfnWndProc      = ::DefWindowProc;
		wndcls.cbClsExtra       = wndcls.cbWndExtra = 0;
		wndcls.hInstance        = hInst;
		wndcls.hIcon            = NULL;
		wndcls.hCursor          = AfxGetApp()->LoadStandardCursor(IDC_ARROW);
		wndcls.hbrBackground    = (HBRUSH) (COLOR_3DFACE + 1);
		wndcls.lpszMenuName     = NULL;
		wndcls.lpszClassName    = FACEED_DIALOGFRAME_CLASSNAME;
		if (!AfxRegisterClass(&wndcls))
		{
			AfxThrowResourceException();
		}
	}
	CRect rc(0,0,0,0);
	BOOL bRes = Create( WS_CHILD,rc,AfxGetMainWnd() );
	if (!bRes)
		return;
	ASSERT( bRes );

	OnInitDialog();
}

//////////////////////////////////////////////////////////////////////////
CFacialEditorDialog::~CFacialEditorDialog()
{
	if (m_lastProject!="")
	{
		int res = AfxMessageBox( "Save Current Project?",MB_YESNOCANCEL );
		if (res == IDYES)
			SaveCurrentProject(false);
	}

	if (m_pContext)
		delete m_pContext;

	SEventLog toolEvent(FACIAL_EDITOR_NAME,"",FACIAL_EDITOR_VER);
	GetIEditor()->GetSettingsManager()->UnregisterEvent(toolEvent);
}

//////////////////////////////////////////////////////////////////////////
BOOL CFacialEditorDialog::Create( DWORD dwStyle,const RECT& rect,CWnd* pParentWnd )
{
	return __super::Create( FACEED_DIALOGFRAME_CLASSNAME,NULL,dwStyle,rect,pParentWnd );
}

//////////////////////////////////////////////////////////////////////////
int CFacialEditorDialog::GetNumMorphTargets() const
{
	IFacialModel* pModel = (m_pContext ? m_pContext->pModel : 0);
	return (pModel ? pModel->GetEffectorCount() : 0);
}

//////////////////////////////////////////////////////////////////////////
const char* CFacialEditorDialog::GetMorphTargetName(int index) const
{
	IFacialModel* pModel = (m_pContext ? m_pContext->pModel : 0);
	IFacialEffector* pEffector = (pModel && index >= 0 && index < pModel->GetEffectorCount() ? pModel->GetEffector(index) : 0);
	const char* name = (pEffector ? pEffector->GetName() : 0);
	return (name ? name : "");
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::PreviewEffector(int index, float value)
{
	IFacialModel* pModel = (m_pContext ? m_pContext->pModel : 0);
	IFacialEffector* pEffector = (pModel && index >= 0 && index < pModel->GetEffectorCount() ? pModel->GetEffector(index) : 0);
	m_paneSliders.SetMorphWeight(pEffector, value);
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::ClearAllPreviewEffectors()
{
	m_paneSliders.ClearAllMorphs();
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::SetForcedNeckRotation(const Quat& rotation)
{
	m_panePreview.SetForcedNeckRotation(rotation);
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::SetForcedEyeRotation(const Quat& rotation, EyeType eye)
{
	m_panePreview.SetForcedEyeRotation(rotation, eye);
}

//////////////////////////////////////////////////////////////////////////
int CFacialEditorDialog::GetJoystickCount() const
{
	IJoystickSet* pJoysticks = (m_pContext ? m_pContext->GetJoystickSet() : 0);
	return (pJoysticks ? pJoysticks->GetJoystickCount() : 0);
}

//////////////////////////////////////////////////////////////////////////
const char* CFacialEditorDialog::GetJoystickName(int joystickIndex) const
{
	IJoystickSet* pJoysticks = (m_pContext ? m_pContext->GetJoystickSet() : 0);
	IJoystick* pJoystick = (pJoysticks && joystickIndex >= 0 && joystickIndex < pJoysticks->GetJoystickCount() ? pJoysticks->GetJoystick(joystickIndex) : 0);
	const char* name = (pJoystick ? pJoystick->GetName() : 0);
	return (name ? name : "");
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::SetJoystickPosition(int joystickIndex, float x, float y)
{
	IJoystickSet* pJoysticks = (m_pContext ? m_pContext->GetJoystickSet() : 0);
	IJoystick* pJoystick = (pJoysticks && joystickIndex >= 0 && joystickIndex < pJoysticks->GetJoystickCount() ? pJoysticks->GetJoystick(joystickIndex) : 0);
	float time = (m_pContext ? m_pContext->GetSequenceTime() : 0);
	float axisValues[2] = {x, y};
	for (IJoystick::ChannelType axis = IJoystick::ChannelType(0); axis < 2; axis = IJoystick::ChannelType(axis + 1))
	{
		IJoystickChannel* pChannel = (pJoystick ? pJoystick->GetChannel(axis) : 0);
		bool axisFlipped = (pChannel ? pChannel->GetFlipped() : 0);
		float value = (axisFlipped ? -axisValues[axis] : axisValues[axis]);
		JoystickUtils::SetKey(pChannel, time, value);
	}
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::GetJoystickPosition(int joystickIndex, float& x, float& y) const
{
	IJoystickSet* pJoysticks = (m_pContext ? m_pContext->GetJoystickSet() : 0);
	IJoystick* pJoystick = (pJoysticks && joystickIndex >= 0 && joystickIndex < pJoysticks->GetJoystickCount() ? pJoysticks->GetJoystick(joystickIndex) : 0);
	float time = (m_pContext ? m_pContext->GetSequenceTime() : 0);
	float* axisValues[2] = {&x, &y};
	for (IJoystick::ChannelType axis = IJoystick::ChannelType(0); axis < 2; axis = IJoystick::ChannelType(axis + 1))
	{
		IJoystickChannel* pChannel = (pJoystick ? pJoystick->GetChannel(axis) : 0);
		bool axisFlipped = (pChannel ? pChannel->GetFlipped() : 0);
		float value = (pChannel ? JoystickUtils::Evaluate(pChannel, time) : 0.0f);
		if (axisValues[axis])
			*axisValues[axis] = (axisFlipped ? -value : value);
	}
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::LoadJoystickFile(const char* filename)
{
	m_pContext->LoadJoystickSet(filename);
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::LoadCharacter(const char* filename)
{
	m_pContext->LoadCharacter(filename);
	SetContext( m_pContext ); // Reload context.
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::LoadSequence(const char* filename)
{
	m_pContext->LoadSequence(filename);
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::SetVideoFrameResolution(int width, int height, int bpp)
{
	m_paneVideoFrame.SetResolution(width, height, bpp);
}

//////////////////////////////////////////////////////////////////////////
int CFacialEditorDialog::GetVideoFramePitch()
{
	return m_paneVideoFrame.GetPitch();
}

//////////////////////////////////////////////////////////////////////////
void* CFacialEditorDialog::GetVideoFrameBits()
{
	return m_paneVideoFrame.GetBits();
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::ShowVideoFramePane()
{
	GetDockingPaneManager()->ShowPane(IDW_FE_VIDEO_FRAME_PANE, FALSE);
	CRect rect;
	m_paneVideoFrame.GetWindowRect(&rect);
	m_paneVideoFrame.OnSize(0, rect.Width(), rect.Height());
}

BOOL CFacialEditorDialog::OnCmdMsg(UINT nID, int nCode, void* pExtra,AFX_CMDHANDLERINFO* pHandlerInfo)
{
	BOOL res = FALSE;
	if (m_view.m_hWnd)
	{
		res = m_view.OnCmdMsg(nID,nCode,pExtra,pHandlerInfo);
		if (TRUE == res)
			return res;
	}

	return __super::OnCmdMsg(nID,nCode,pExtra,pHandlerInfo);
}

//////////////////////////////////////////////////////////////////////////
BOOL CFacialEditorDialog::OnInitDialog()
{
	CRect rc;
	GetClientRect( &rc );

	try
	{
		//////////////////////////////////////////////////////////////////////////
		// Initialize the command bars
		if (!InitCommandBars())
			return -1;

	}	catch (CResourceException *e)
	{
		e->Delete();
		return -1;
	}

	gEnv->pSoundSystem->Update(eSoundUpdateMode_All);

	// Get a pointer to the command bars object.
	CXTPCommandBars* pCommandBars = GetCommandBars();
	if(pCommandBars == NULL)
	{
		TRACE0("Failed to create command bars object.\n");
		return -1;      // fail to create
	}

	CMFCUtils::LoadShortcuts(GetCommandBars(), IDR_FACED_MENU, "FacialEditor");

	// Add the menu bar
	CXTPCommandBar* pMenuBar = pCommandBars->SetMenu( _T("Menu Bar"),IDR_FACED_MENU );
	ASSERT(pMenuBar);
	pMenuBar->SetFlags(xtpFlagStretched);
	pMenuBar->EnableCustomization(TRUE);

	//////////////////////////////////////////////////////////////////////////
	GetDockingPaneManager()->InstallDockingPanes(this);
	GetDockingPaneManager()->SetTheme(CMainFrame::GetDockingPaneTheme());
	GetDockingPaneManager()->SetThemedFloatingFrames(TRUE);
	GetDockingPaneManager()->HideClient( true );
	if (CMainFrame::GetDockingHelpers())
	{
		GetDockingPaneManager()->SetAlphaDockingContext(TRUE);
		GetDockingPaneManager()->SetShowDockingContextStickers(TRUE);
	}
	//////////////////////////////////////////////////////////////////////////

	// Create View.
	m_view.Create( WS_CHILD|WS_CLIPCHILDREN|WS_VISIBLE,rc,this,AFX_IDW_PANE_FIRST );

	{
		m_paneExpressions.Create( CFacialExpressionsDialog::IDD,this );
		CXTPDockingPane *pPane = GetDockingPaneManager()->CreatePane(IDW_FE_EXPRESSIONS_PANE,CRect(0,0,400,400),dockLeftOf );
		pPane->SetTitle( _T("Expressions Explorer") );
		pPane->SetOptions( xtpPaneNoCloseable );
	}

	{
		m_paneSliders.Create( CFacialSlidersDialog::IDD,this );
		CXTPDockingPane *pPane = GetDockingPaneManager()->CreatePane(IDW_FE_SLIDERS_PANE,CRect(0,0,400,400),dockLeftOf );
		pPane->SetTitle( _T("Effectors Sliders") );
		pPane->SetOptions( xtpPaneNoCloseable );
	}

	CXTPDockingPane *pPreviewPane = 0;
	{
		m_panePreview.Create( CFacialPreviewDialog::IDD,this );
		pPreviewPane = GetDockingPaneManager()->CreatePane(IDW_FE_PREVIEW_PANE,CRect(0,0,400,400),dockLeftOf );
		pPreviewPane->SetTitle( _T("Preview") );
		pPreviewPane->SetOptions( xtpPaneNoCloseable );
	}

	{
		m_panePreviewOptions.SetViewport(&m_panePreview);
		m_panePreviewOptions.Create( CFacialPreviewOptionsDialog::IDD,this );
		CXTPDockingPane* pPane = GetDockingPaneManager()->CreatePane(IDW_FE_PREVIEW_OPTIONS_PANE, CRect(0, 0, 200, 200), dockBottomOf, pPreviewPane);
		pPane->SetTitle(_T("Preview Options"));
		pPane->SetOptions(xtpPaneNoCloseable);
	}

	CXTPDockingPane *pSequencePane = 0;
	{
		m_paneSequence.Create( WS_CHILD|WS_VISIBLE,CRect(0,0,600,240),this,0 );
		pSequencePane = GetDockingPaneManager()->CreatePane(IDW_FE_SEQUENCE_PANE,CRect(0,0,600,240),dockBottomOf );
		pSequencePane->SetTitle( _T("Sequence") );
		pSequencePane->SetOptions( xtpPaneNoCloseable );
	}

	{
		m_paneJoysticks.Create(CFacialJoystickDialog::IDD, this);
		CXTPDockingPane *pPane = GetDockingPaneManager()->CreatePane(IDW_FE_JOYSTICK_PANE,CRect(0,0,240,240), dockRightOf, pSequencePane);
		pPane->SetTitle( _T("Joysticks") );
		pPane->SetOptions( xtpPaneNoCloseable );
	}

	{
		m_paneVideoFrame.Create(CFacialVideoFrameDialog::IDD, this);
		CXTPDockingPane *pPane = GetDockingPaneManager()->CreatePane(IDW_FE_VIDEO_FRAME_PANE,CRect(0,0,240,240), dockRightOf, pPreviewPane);
		pPane->SetTitle( _T("Video Frame") );
	}

	CXTPDockingPaneLayout layout(GetDockingPaneManager());
	if (layout.Load(_T("FacialEditorLayout")))
	{
		if (layout.GetPaneList().GetCount() > 0)
			GetDockingPaneManager()->SetLayout(&layout);
	}

	MakeNewProject();

	CXTRegistryManager regMgr;
	m_lastCharacter = regMgr.GetProfileString(_T("Dialogs\\FaceEd"), _T("LastCharacter"), m_lastCharacter);
	m_lastSequence = regMgr.GetProfileString(_T("Dialogs\\FaceEd"), _T("LastSequence"), m_lastSequence);
	m_lastProject = regMgr.GetProfileString(_T("Dialogs\\FaceEd"), _T("LastProject"), m_lastProject);

	if (m_lastProject!="")
	{
		bool loadResult=false;
		loadResult= m_pContext->LoadProject(m_lastProject);

		if (loadResult)
		{
			CString tmpTitle("");
			SetProjectTitle(tmpTitle);
		}
	}
		
	SetContext( m_pContext ); // Reload context.

	CCommandManager *comMan = GetIEditor()->GetCommandManager();

	if (comMan->FindCommand( "FaceEditor.NextKey" ) == 0)
		comMan->RegisterCommand("FaceEditor.NextKey", functor(*this, &CFacialEditorDialog::OnNextKey));

	if (comMan->FindCommand( "FaceEditor.PrevKey" ) == 0)
		comMan->RegisterCommand("FaceEditor.PrevKey", functor(*this, &CFacialEditorDialog::OnPrevKey));

	if (comMan->FindCommand( "FaceEditor.StartStop" ) == 0)
		comMan->RegisterCommand("FaceEditor.StartStop", functor(*this, &CFacialEditorDialog::OnStartStop));

	if (comMan->FindCommand( "FaceEditor.KeyAll" ) == 0)
		comMan->RegisterCommand("FaceEditor.KeyAll", functor(*this, &CFacialEditorDialog::OnKeyAll));

	if (comMan->FindCommand( "FaceEditor.SelectAll" ) == 0)
		comMan->RegisterCommand("FaceEditor.SelectAll", functor(*this, &CFacialEditorDialog::OnSelectAll));

	if (comMan->FindCommand( "FaceEditor.NextFrame" ) == 0)
		comMan->RegisterCommand("FaceEditor.NextFrame", functor(*this, &CFacialEditorDialog::OnNextFrame));

	if (comMan->FindCommand( "FaceEditor.PrevFrame" ) == 0)
		comMan->RegisterCommand("FaceEditor.PrevFrame", functor(*this, &CFacialEditorDialog::OnPrevFrame));

	// Load filter settings from registry.
	{double v; if (regMgr.GetProfileDouble(_T("Dialogs\\FaceEd"), _T("SmoothingSigma"), &v)) m_paneSequence.SetSmoothingSigma(v);}
	{double v; if (regMgr.GetProfileDouble(_T("Dialogs\\FaceEd"), _T("NoiseThreshold"), &v)) m_paneSequence.SetNoiseThreshold(v);}
	{double v; if (regMgr.GetProfileDouble(_T("Dialogs\\FaceEd"), _T("KeyCleanupThreshold"), &v)) m_paneSequence.SetKeyCleanupThreshold(v);}

	return TRUE;
}

void CFacialEditorDialog::SetProjectTitle(CString &getTitle)
{
	CXTPDockingPane *pPane = GetDockingPaneManager()->FindPane(IDW_FE_SEQUENCE_PANE);
	if (!pPane)
		return;

	CString seqName("");
	seqName =m_pContext->GetSequence()->GetName();

	if ( strlen(seqName)==0 )
		seqName="new";

	pPane->SetTitle( _T("Project: "+Path::GetFileName(m_lastProject)+"  Sequence: "+seqName ) );	
	getTitle=pPane->GetTitle();
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnDestroy()
{
	GetIEditor()->GetCommandManager()->UnregisterCommand("FaceEditor.NextKey");
	GetIEditor()->GetCommandManager()->UnregisterCommand("FaceEditor.PrevKey");
	GetIEditor()->GetCommandManager()->UnregisterCommand("FaceEditor.StartStop");
	GetIEditor()->GetCommandManager()->UnregisterCommand("FaceEditor.NextKey");
	GetIEditor()->GetCommandManager()->UnregisterCommand("FaceEditor.PrevKey");
	GetIEditor()->GetCommandManager()->UnregisterCommand("FaceEditor.StartStop");
	GetIEditor()->GetCommandManager()->UnregisterCommand("FaceEditor.KeyAll");
	GetIEditor()->GetCommandManager()->UnregisterCommand("FaceEditor.SelectAll");
	GetIEditor()->GetCommandManager()->UnregisterCommand("FaceEditor.NextFrame");
	GetIEditor()->GetCommandManager()->UnregisterCommand("FaceEditor.PrevFrame");

	if (m_pContext)
	{
		if (m_pContext->pCharacter)
		{
			m_lastCharacter = m_pContext->pCharacter->GetFilePath();
		}
		if (m_pContext->GetSequence() && strlen(m_pContext->GetSequence()->GetName()) > 0)
		{
			m_lastSequence = m_pContext->GetSequence()->GetName();
		}
	}

	CXTRegistryManager regMgr;
	regMgr.WriteProfileString(_T("Dialogs\\FaceEd"), _T("LastCharacter"), m_lastCharacter);
	regMgr.WriteProfileString(_T("Dialogs\\FaceEd"), _T("LastSequence"), m_lastSequence);
	regMgr.WriteProfileString(_T("Dialogs\\FaceEd"), _T("LastProject"), m_lastProject);

	// Store filter settings to registry.
	{double v = m_paneSequence.GetSmoothingSigma(); regMgr.WriteProfileDouble(_T("Dialogs\\FaceEd"), _T("SmoothingSigma"), &v);}
	{double v = m_paneSequence.GetNoiseThreshold(); regMgr.WriteProfileDouble(_T("Dialogs\\FaceEd"), _T("NoiseThreshold"), &v);}
	{double v = m_paneSequence.GetKeyCleanupThreshold(); regMgr.WriteProfileDouble(_T("Dialogs\\FaceEd"), _T("KeyCleanupThreshold"), &v);}

	CXTPDockingPaneLayout layout(GetDockingPaneManager());
	GetDockingPaneManager()->GetLayout( &layout );
	layout.Save(_T("FacialEditorLayout"));

	__super::OnDestroy();
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::PostNcDestroy()
{
	delete this;
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::DoDataExchange(CDataExchange* pDX)
{
	__super::DoDataExchange(pDX);
}

//////////////////////////////////////////////////////////////////////////
BOOL CFacialEditorDialog::PreTranslateMessage(MSG* pMsg)
{
	bool bFramePreTranslate = true;
	if (pMsg->message >= WM_KEYFIRST && pMsg->message <= WM_KEYLAST)
	{
		CWnd* pWnd = CWnd::GetFocus();
		if (pWnd && pWnd->IsKindOf(RUNTIME_CLASS(CEdit)))
			bFramePreTranslate = false;
	}

	if (bFramePreTranslate)
	{
		// allow tooltip messages to be filtered
		if (__super::PreTranslateMessage(pMsg))
			return TRUE;
	}

	if (pMsg->message >= WM_KEYFIRST && pMsg->message <= WM_KEYLAST)
	{
		// All key presses are translated by this frame window

		::TranslateMessage(pMsg);
		::DispatchMessage(pMsg);

		return TRUE;
	}

	return FALSE;
}

//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
BOOL CFacialEditorDialog::OnEraseBkgnd(CDC* pDC) 
{
	return TRUE;
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnPaint()
{
	CPaintDC PaintDC(this); // device context for painting
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnSize(UINT nType, int cx, int cy)
{
	__super::OnSize(nType, cx, cy);
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnSetFocus(CWnd* pOldWnd)
{
	__super::OnSetFocus(pOldWnd);
}

//////////////////////////////////////////////////////////////////////////
bool CFacialEditorDialog::CloseCurrentSequence()
{
	if (m_pContext->GetSequence())
		m_lastSequence = m_pContext->GetSequence()->GetName();
	if (m_pContext->bSequenceModfied)
	{
		int res = AfxMessageBox( "Facial Sequence was modified.\r\nDo you want to save your changes?",MB_YESNOCANCEL );
		if (res == IDCANCEL)
			return false;
		if (res == IDYES)
		{
			if (!SaveCurrentSequence())
				return false;
		}
	}
	m_pContext->bSequenceModfied = false;
	return true;
}

//////////////////////////////////////////////////////////////////////////
bool CFacialEditorDialog::CloseCurrentLibrary()
{
	if (m_pContext->GetLibrary())
		m_lastLibrary = m_pContext->GetLibrary()->GetName();
	if (m_pContext->bLibraryModfied)
	{
		// As to save old project.
		int res = AfxMessageBox( "Save Current Expressions Library?",MB_YESNOCANCEL );
		if (res == IDCANCEL)
			return false;
		if (res == IDYES)
		{
			if (!SaveCurrentLibrary())
				return false;
		}
	}
	m_pContext->bLibraryModfied = false;
	return true;
}

//////////////////////////////////////////////////////////////////////////
bool CFacialEditorDialog::CloseCurrentJoysticks()
{
	if (m_pContext->bJoysticksModfied)
	{
		int res = AfxMessageBox("Save Current Joystick Set?", MB_YESNOCANCEL);
		if (res == IDCANCEL)
			return false;
		if (res == IDYES)
		{
			if (!SaveCurrentJoysticks())
				return false;
		}
	} 
	m_pContext->bJoysticksModfied = false;
	return true;
}

//////////////////////////////////////////////////////////////////////////
typedef struct  
{
	//float fScale;
	char szName[64];
}tJoystickTemp;

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::MergeVideoExtractedSequence(const char* filename, float startTime, bool loadSequence)
{
	// Load the file
	FILE* fpVideoFile=fopen(filename,"rt");
	if (!fpVideoFile)
		return;

	CUndo undo("Merge Video Extracted Sequence");
	if (m_pContext)
	{
		m_pContext->StoreSequenceUndo();		
	}

	ShowVideoFramePane();

	// Add a phoneme strength channel if one does not already exist.
	IFacialAnimChannel* pPhonemeStrengthChannel = 0;
	for (int i = 0; i < m_pContext->GetSequence()->GetChannelCount(); i++)
	{
		if (m_pContext->GetSequence()->GetChannel(i)->GetFlags() & IFacialAnimChannel::FLAG_PHONEME_STRENGTH)
			pPhonemeStrengthChannel = m_pContext->GetSequence()->GetChannel(i);
	}
	if (!pPhonemeStrengthChannel)
	{
		IFacialAnimChannel *pLipSyncGroup = m_paneSequence.GetLipSyncGroup();
		if (!pLipSyncGroup)
		{
			fclose(fpVideoFile);
			return;
		}

		pPhonemeStrengthChannel = m_pContext->GetSequence()->CreateChannel();
		pPhonemeStrengthChannel->SetName( "Phoneme Strength" );
		pPhonemeStrengthChannel->SetFlags( IFacialAnimChannel::FLAG_PHONEME_STRENGTH );
		pPhonemeStrengthChannel->SetParent( pLipSyncGroup );
	}

	// read video file, number of frames, FPS and video resolution

	char	szText[256];
	char	szVideoFile[256];
	int nFrames;
	int nFPS;
	int	w,h;		

	while (1)
	{	
		fgets(szText,256,fpVideoFile);		
		// at the beginning skip any line with comments
		if (szText[0]!='/')
			break;
	}

	sscanf(szText,"VideoFile=%s Frames=%d FPS=%d Width=%d Height=%d\n",szVideoFile,&nFrames,&nFPS,&w,&h);

	fgets(szText,256,fpVideoFile);		
	OutputDebugString(szText);
	sscanf(szText,"Markers=%d\n",&m_pContext->m_nMarkers);

	tJoystickTemp *lstScaleJoystick=new tJoystickTemp[256];
	
	for (int k=0;k<256;k++)
	{
		lstScaleJoystick[k].szName[0]=0;
		//lstScaleJoystick[k].fScale=1.0f;
	}

	for (int k=0;k<m_pContext->m_nMarkers;k++)
	{
		char szDummy[256];
		fgets(szText,256,fpVideoFile);		
		float fVal1,fVal2;
		sscanf(szText,"Joystick=%s Scale=(%f,%f)\n",szDummy,&fVal1,&fVal2);	
		strcpy(lstScaleJoystick[k].szName,szDummy);		
		OutputDebugString(szText);

		char szDebug[256];
		sprintf(szDebug,"Joystick=%s,Scale=%f,%f\n",lstScaleJoystick[k].szName,fVal1,fVal2);
		OutputDebugString(szDebug);
	} //k
	

	if (m_pContext)
	{
		char szFolder[256];
		const char *szEnd=filename+strlen(filename)-1;
		while (*szEnd!='\\' && *szEnd!='/')
			szEnd--;
		const char *szSrc=filename;
		int k=0;
		szEnd++;
		while (szSrc!=szEnd)		
			szFolder[k++]=*szSrc++;
		szFolder[k]=0;

		char	szDebug[256];
		CString szVideoFilename = Path::AddBackslash(Path::GetPath(filename)) + szVideoFile;
		sprintf(szDebug,"\nLoading %s\n",szVideoFilename.GetString());
		OutputDebugString(szDebug);

		m_pContext->GetVideoFrameReader().AddAVI(szVideoFilename.GetString(), startTime);
		//IAVI_Reader *pAVIReader=m_pContext->GetAVIReader();
		//pAVIReader->OpenFile(szFilename);
		//	OutputDebugString("Cannot open %s\n",szFilename);		

		m_pContext->m_lstPosDebug.clear();		
		// frame 0 is empty
		tMarkerDebugInfo tPos;
		for (int k=0;k<16;k++)
			tPos.fX[k]=tPos.fY[k]=0;
		m_pContext->m_lstPosDebug.push_back(tPos);
	}
	

	// set video frame resolution
	SetVideoFrameResolution(w,h,24);	

	// time is in seconds
	float fVideoFPS=1.0f/(float)(nFPS);

	int nCurrFrame=0;

	int nCount=GetJoystickCount();
	float* fPreviousDirX=new float [nCount];
	float* fPreviousDirY=new float [nCount];
	float* fCurrDirX=new float [nCount];
	float* fCurrDirY=new float [nCount];
	int* nJoystickSet=new int [nCount];
	
	for (int k=0;k<nCount;k++)
	{
		fPreviousDirX[k]=0; 
		fPreviousDirY[k]=0; 
		fCurrDirX[k]=0; 
		fCurrDirY[k]=0; 
		nJoystickSet[k]=0;
	} //k

	int nJoystickPhonemeStrenght=-1;

	float fLenSeconds=fVideoFPS*nFrames;

	for (int nFrameIndex = 0; nFrameIndex < nFrames; ++nFrameIndex)
	{
		//float oldTime = (nFrameIndex - 1) * fVideoFPS;
		float time = nFrameIndex * fVideoFPS;

		// Play back the sequence.
		if (fpVideoFile)
		{
			float fCurrTimeDiff=fVideoFPS; //time-oldTime;

			//if (fCurrTimeDiff>1.0f || fCurrTimeDiff<0)
				// reset, has been a big delay inbetween frames,
				// otherwise looks like it accelerates and then decelerates
				//fCurrTimeDiff=1.0f;	

			// check if it is time to read the next frame		
			//if (fCurrTimeDiff > fVideoFPS)
			{
				int nDummy;			
				char	szText[256];
				char	szBuffer[256];

				//fCurrTimeDiff-=fVideoFPS; // adjust it precisely

				fgets(szText,256,fpVideoFile);

				if (strncmp(szText,"End of file",11)==0)
				{
					// end of sequence
					fclose(fpVideoFile);
					fpVideoFile=NULL;
					break;
				}

				sscanf(szText,"FrameStart %d/%d\n",&nCurrFrame,&nDummy);				

				tMarkerDebugInfo tPos;
				m_pContext->m_lstPosDebug.push_back(tPos);		
				m_pContext->m_nMarkersDebug=0;

				while (1)
				{
					fgets(szText,256,fpVideoFile);

					if (strncmp(szText,"FrameEnd",8)==0)
						break; //end of this frame

					if (strncmp(szText,"Feature",7)==0)
					{
						// TODO: joystick names have silly spaces in them, sscanf doesnt parse them correctly				
						// sscanf(szText,"Feature %s\n",szBuffer); // feature name
						strcpy(szBuffer,&szText[8]); // skip "Feature "
						int nLen=strlen(szBuffer);
						szBuffer[nLen-1]=0; //skip '\n'

						fgets(szText,256,fpVideoFile);	// position
						for (int joystickIndex = 0, joystickCount = GetJoystickCount(); joystickIndex < joystickCount; ++joystickIndex)
						{
							float fDirX,fDirY;
							sscanf(szText,"PositionJoystick=(%f,%f)\n",&fDirX,&fDirY);

							//OutputDebugString(szText);

							if (stricmp(GetJoystickName(joystickIndex),szBuffer)==0)
							{

								float fScale=1.0f;

								for (int k=0;k<m_pContext->m_nMarkers;k++)
								{
									if (stricmp(lstScaleJoystick[k].szName,szBuffer)==0)
									{	
										//fScale=lstScaleJoystick[k].fScale;

										if (stricmp(lstScaleJoystick[k].szName,"chin")==0)
											nJoystickPhonemeStrenght=joystickIndex;

										break;
									}
								} //k

								IJoystickSet* pJoysticks = (m_pContext ? m_pContext->GetJoystickSet() : 0);
								IJoystick* pJoystick = (pJoysticks ? pJoysticks->GetJoystick(joystickIndex) : 0);
								float* axisValues[] = {&fDirX, &fDirY};
								for (IJoystick::ChannelType axis = IJoystick::ChannelType(0); axis < 2; axis = IJoystick::ChannelType(axis + 1))
								{
									IJoystickChannel* pChannel = (pJoystick ? pJoystick->GetChannel(axis) : 0);
									*axisValues[axis] *= (pChannel ? pChannel->GetVideoMarkerScale() : 1.0f);
									*axisValues[axis] += (pChannel ? pChannel->GetVideoMarkerOffset() : 0.0f);
								}

								{
									fCurrDirX[joystickIndex] = fDirX;
									fCurrDirY[joystickIndex] = fDirY;
								}

								fPreviousDirX[joystickIndex]=fCurrDirX[joystickIndex];
								fPreviousDirY[joystickIndex]=fCurrDirY[joystickIndex];

								fCurrDirX[joystickIndex]=fDirX;
								fCurrDirY[joystickIndex]=fDirY;

								// If this is the first value we have found for this joystick, clear the keys from the start of the sequence to the current time.
								if (!nJoystickSet[joystickIndex])
								{
									IJoystickSet* pJoysticks = (m_pContext ? m_pContext->GetJoystickSet() : 0);
									IJoystick* pJoystick = (pJoysticks ? pJoysticks->GetJoystick(joystickIndex) : 0);
									for (IJoystick::ChannelType axis = IJoystick::ChannelType(0); axis < 2; axis = IJoystick::ChannelType(axis + 1))
									{
										IJoystickChannel* pChannel = (pJoystick ? pJoystick->GetChannel(axis) : 0);
										JoystickUtils::RemoveKeysInRange(pChannel, startTime, startTime + time);
									}
								}

								nJoystickSet[joystickIndex]=1;

								fgets(szText,256,fpVideoFile);	// position2D
								//OutputDebugString(szText);
								tMarkerDebugInfo *pPos=&m_pContext->m_lstPosDebug[nCurrFrame];
								sscanf(szText,"Position2D=(%f,%f)\n",&pPos->fX[m_pContext->m_nMarkersDebug],&pPos->fY[m_pContext->m_nMarkersDebug]);
								m_pContext->m_nMarkersDebug++;

								break;
							}						
						}	// joystick index

					}
				} //1
			}

			float fLerp=fCurrTimeDiff/(fVideoFPS);
			//fLerp=0;
			if (fLerp<0) fLerp=0;
			else
				if (fLerp>1.0f)	fLerp=1.0f;	

			for (int joystickIndex = 0, joystickCount = GetJoystickCount(); joystickIndex < joystickCount; ++joystickIndex)
			{
				if (nJoystickSet[joystickIndex]==0)
					continue;

				float fDirs[2];
				fDirs[0]=fPreviousDirX[joystickIndex]+fLerp*(fCurrDirX[joystickIndex]-fPreviousDirX[joystickIndex]);
				fDirs[1]=fPreviousDirY[joystickIndex]+fLerp*(fCurrDirY[joystickIndex]-fPreviousDirY[joystickIndex]);				

				/*
				if (joystickIndex==nJoystickPhonemeStrenght)
				{
					ISplineInterpolator* pPhonemeStrengthSpline = pPhonemeStrengthChannel->GetInterpolator();
					if (pPhonemeStrengthSpline)
					{
						pPhonemeStrengthSpline->RemoveKeysInRange(time, time + fVideoFPS);
						//pPhonemeStrengthSpline->InsertKeyFloat(time, fDirs[1]);
						pPhonemeStrengthSpline->InsertKeyFloat(time, 1);
					}
				}
				*/

				IJoystickSet* pJoysticks = (m_pContext ? m_pContext->GetJoystickSet() : 0);
				IJoystick* pJoystick = (pJoysticks ? pJoysticks->GetJoystick(joystickIndex) : 0);
				for (IJoystick::ChannelType axis = IJoystick::ChannelType(0); axis < 2; axis = IJoystick::ChannelType(axis + 1))
				{
					IJoystickChannel* pChannel = (pJoystick ? pJoystick->GetChannel(axis) : 0);
					if (loadSequence)
					{
						JoystickUtils::RemoveKeysInRange(pChannel, startTime + time, startTime + time + fVideoFPS);
						float value = (pChannel && pChannel->GetFlipped() ? -fDirs[axis] : fDirs[axis]);
						JoystickUtils::SetKey(pChannel, startTime + time, value);
					}
				} //axis
			}
		}
	}

	if (m_pContext && m_pContext->GetSequence())
		m_pContext->ConvertSequenceToCorrectFrameRate(m_pContext->GetSequence());

	SAFE_DELETE_ARRAY(lstScaleJoystick);
	SAFE_DELETE_ARRAY(fCurrDirX);
	SAFE_DELETE_ARRAY(fCurrDirY);
	SAFE_DELETE_ARRAY(fPreviousDirX);
	SAFE_DELETE_ARRAY(fPreviousDirY);
	SAFE_DELETE_ARRAY(nJoystickSet);

	m_pContext->bSequenceModfied = true;
	m_pContext->SendEvent(EFD_EVENT_SPLINE_CHANGE);
	DisplayCurrentVideoFrame();
}

//////////////////////////////////////////////////////////////////////////
struct LoadGroupFileSoundEntry
{
	LoadGroupFileSoundEntry(const string& filename, float time): filename(filename), time(time), existingPosition(-1) {}
	string filename;
	float time;
	int existingPosition;
};
struct LoadGroupFileSkeletonAnimationEntry
{
	LoadGroupFileSkeletonAnimationEntry(const string& animationName, float time): animationName(animationName), time(time) {}
	string animationName;
	float time;
};
struct LoadGroupFileSoundEntryExistingPositionOrderingPredicate : public std::binary_function<bool, LoadGroupFileSoundEntry, LoadGroupFileSoundEntry>
{
	bool operator()(const LoadGroupFileSoundEntry& left, const LoadGroupFileSoundEntry& right) const
	{
		return left.existingPosition > right.existingPosition; // We want to sort the existing positions in *reverse* order.
	}
};
void CFacialEditorDialog::LoadGroupFile(const char* filename)
{
	XmlNodeRef root = XmlHelpers::LoadXmlFromFile(filename);

	if (!root)
	{
		AfxMessageBox( "Error loading group file" );
		return;
	}

	std::vector<LoadGroupFileSoundEntry> soundsToLoad;
	std::vector<LoadGroupFileSkeletonAnimationEntry> skeletonAnimationsToLoad;
	std::vector<float> fovKeyTimes;
	std::vector<float> fovKeyValues;
	std::vector<float> cameraPositionKeyTimes;
	std::vector<Vec3> cameraPositionKeyValues;
	std::vector<float> cameraOrientationKeyTimes;
	std::vector<Quat> cameraOrientationKeyValues;
	float length = 1.0f;
	{
		// We are going to load the objects using the engine, and then undo our changes to get rid of them
		// (since we don't really need the objects, just some of the information, but this way we can re-use
		// existing code and insulate ourselves from format changes).
		std::vector<CBaseObject*> objectsLoaded;
		std::vector<CSequenceObject*> sequenceObjects;
		{
			// The loading must be done in a separate scope, since the sequence objects are only fully
			// resolved when the archive is destructed.
			CObjectArchive ar( GetIEditor()->GetObjectManager(),root,true );

			XmlNodeRef objectsNode = ar.node;
			int numObjects = objectsNode->getChildCount();
			for (int i = 0; i < numObjects; i++)
			{
				ar.node = objectsNode->getChild(i);
				CBaseObject *obj = ar.LoadObject( objectsNode->getChild(i) );
				objectsLoaded.push_back(obj);
				if (obj && ::strcmp("SequenceObject", obj->GetTypeName()) == 0)
					sequenceObjects.push_back(static_cast<CSequenceObject*>(obj));
			}
		}

		// Check whether there was a sequence in the group file.
		if (sequenceObjects.empty())
			AfxMessageBox("Group file contains no sequences.");

		// Select the sequence to use.
		IAnimSequence* pSequence = 0;
		if (!sequenceObjects.empty())
		{
			// Just use the first sequence.
			if (sequenceObjects.size() > 1)
				AfxMessageBox("Group file contains multiple sequences - using the first one.");

			pSequence = sequenceObjects[0]->GetSequence();
			Range range = (pSequence ? pSequence->GetTimeRange() : Range(0.0f, 1.0f));
			length = range.end - range.start;
		}

		// Choose the entity from the sequence.
		IAnimNode* pNode = 0;
		{
			std::vector<IAnimNode*> entityNodes;
			for (int nodeIndex = 0, nodeCount = (pSequence ? pSequence->GetNodeCount() : 0); nodeIndex < nodeCount; ++nodeIndex)
			{
				IAnimNode* pAnimNode = (pSequence ? pSequence->GetNode(nodeIndex) : 0);
				EAnimNodeType type = (pAnimNode ? pAnimNode->GetType() : EAnimNodeType(0));
				if (type == ANODE_ENTITY)
					entityNodes.push_back(pAnimNode);
			}

			{
				std::vector<CString> items;
				std::vector<int> itemNodeMap;
				for (int nodeIndex = 0, nodeCount = entityNodes.size(); nodeIndex < nodeCount	; ++nodeIndex)
				{
					IAnimNode* pEntityNode = entityNodes[nodeIndex];
					const char* name = (pEntityNode ? pEntityNode->GetName() : 0);
					if (name)
					{
						items.push_back(name);
						itemNodeMap.push_back(nodeIndex);
					}
				}

				if (items.empty())
					AfxMessageBox("Sequence contains no valid entity nodes");

				CGenericSelectItemDialog dlg(this);
				dlg.SetTitle("Select Entity from Group File");
				dlg.SetItems(items);
				if (!items.empty() && dlg.DoModal() == IDOK)
				{
					for (int itemIndex = 0, itemCount = items.size(); itemIndex < itemCount; ++itemIndex)
						pNode = ((items[itemIndex] == dlg.GetSelectedItem()) ? entityNodes[itemNodeMap[itemIndex]] : pNode);
				}
			}
		}

		// Choose the camera from the sequence.
		IAnimNode* pCameraNode = 0;
		{
			std::vector<IAnimNode*> cameraNodes;
			for (int nodeIndex = 0, nodeCount = (pSequence ? pSequence->GetNodeCount() : 0); nodeIndex < nodeCount; ++nodeIndex)
			{
				IAnimNode* pAnimNode = (pSequence ? pSequence->GetNode(nodeIndex) : 0);
				EAnimNodeType type = (pAnimNode ? pAnimNode->GetType() : EAnimNodeType(0));
				if (type == ANODE_CAMERA)
					cameraNodes.push_back(pAnimNode);
			}

			{
				std::vector<CString> items;
				std::vector<int> itemNodeMap;
				for (int nodeIndex = 0, nodeCount = cameraNodes.size(); nodeIndex < nodeCount	; ++nodeIndex)
				{
					IAnimNode* pCameraNode = cameraNodes[nodeIndex];
					const char* name = (pCameraNode ? pCameraNode->GetName() : 0);
					if (name)
					{
						items.push_back(name);
						itemNodeMap.push_back(nodeIndex);
					}
				}

				if (items.size() == 1)
				{
					pCameraNode = cameraNodes[0];
				}
				else if (items.size() > 1)
				{
					CGenericSelectItemDialog dlg(this);
					dlg.SetTitle("Select Camera from Group File");
					dlg.SetItems(items);
					if (!items.empty() && dlg.DoModal() == IDOK)
					{
						for (int itemIndex = 0, itemCount = items.size(); itemIndex < itemCount; ++itemIndex)
							pCameraNode = ((items[itemIndex] == dlg.GetSelectedItem()) ? cameraNodes[itemNodeMap[itemIndex]] : pCameraNode);
					}
				}
			}
		}

		if (pNode)
		{
			// Load the sounds.
			{
				IAnimTrack* pSoundTrack = (pNode ? pNode->GetTrackForParameter(APARAM_SOUND) : 0);
				for (int keyIndex = 0, keyCount = (pSoundTrack ? pSoundTrack->GetNumKeys() : 0); keyIndex < keyCount; ++keyIndex)
				{
					const char* filename = 0;
					float duration;
					if (pSoundTrack)
						pSoundTrack->GetKeyInfo(keyIndex, filename, duration);
					if (filename)
					{
						CString waveFile = Path::ReplaceExtension(filename, "wav");
						soundsToLoad.push_back(LoadGroupFileSoundEntry(waveFile.GetString(), pSoundTrack->GetKeyTime(keyIndex)));
					}
				}
			}

			// Load the animation.
			{
				IAnimTrack* pAnimTrack = (pNode ? pNode->GetTrackForParameter(APARAM_ANIMATION) : 0);
				for (int keyIndex = 0, keyCount = (pAnimTrack ? pAnimTrack->GetNumKeys() : 0); keyIndex < keyCount; ++keyIndex)
				{
					const char* anim = 0;
					float duration;
					if (pAnimTrack)
						pAnimTrack->GetKeyInfo(keyIndex, anim, duration);
					float animationStartTime = pAnimTrack->GetKeyTime(keyIndex);
					if (anim)
						skeletonAnimationsToLoad.push_back(LoadGroupFileSkeletonAnimationEntry(anim, animationStartTime));
				}
			}
		}

		// Set up the fovs.
		{
			if (pCameraNode)
			{
				IAnimTrack* pFOVTrack = (pCameraNode ? pCameraNode->GetTrackForParameter(APARAM_FOV) : 0);
				int numFOVKeys = (pFOVTrack ? pFOVTrack->GetNumKeys() : 0);

				// Loop through all the frames for the sequence.
				if (numFOVKeys > 0)
				{
					int frameCount = int(length * FACIAL_EDITOR_FPS);
					for (int frameIndex = 0; frameIndex < frameCount; ++frameIndex)
					{
						float frameTime = float(frameIndex) / FACIAL_EDITOR_FPS;

						float fov = 0.0f;
						if (pFOVTrack)
							pFOVTrack->GetValue(frameTime, fov);

						fovKeyTimes.push_back(frameTime);
						fovKeyValues.push_back(fov);
					}
				}
			}
		}

		// Set up the camera tracking.
		{
			if (pCameraNode)
			{
				IAnimTrack* pCameraPosTrack = (pCameraNode ? pCameraNode->GetTrackForParameter(APARAM_POS) : 0);
				IAnimTrack* pEntityPosTrack = (pNode ? pNode->GetTrackForParameter(APARAM_POS) : 0);
				IAnimTrack* pCameraRotTrack = (pCameraNode ? pCameraNode->GetTrackForParameter(APARAM_ROT) : 0);
				IAnimTrack* pEntityRotTrack = (pNode ? pNode->GetTrackForParameter(APARAM_ROT) : 0);

				int numCameraPosKeys = (pCameraPosTrack ? pCameraPosTrack->GetNumKeys() : 0);
				int numCameraRotKeys = (pCameraRotTrack ? pCameraRotTrack->GetNumKeys() : 0);
				int numEntityPosKeys = (pEntityPosTrack ? pEntityPosTrack->GetNumKeys() : 0);
				int numEntityRotKeys = (pEntityRotTrack ? pEntityRotTrack->GetNumKeys() : 0);

				Vec3 cameraPosition = (pCameraNode ? pCameraNode->GetPos() : Vec3(ZERO));
				Quat cameraRotation = (pCameraNode ? pCameraNode->GetRotate() : Quat(IDENTITY));
				Vec3 entityPosition = (pNode ? pNode->GetPos() : Vec3(ZERO));
				Quat entityRotation = (pNode ? pNode->GetRotate() : Quat(IDENTITY));

				// Loop through all the frames for the sequence.
				int frameCount = int(length * FACIAL_EDITOR_FPS);
				for (int frameIndex = 0; frameIndex < frameCount; ++frameIndex)
				{
					float frameTime = float(frameIndex) / FACIAL_EDITOR_FPS;

					Vec3 vSceneCameraPos(cameraPosition);
					if (pCameraPosTrack && numCameraPosKeys > 0)
						pCameraPosTrack->GetValue(frameTime, vSceneCameraPos);

					Vec3 vEntityPos(entityPosition);
					if (pEntityPosTrack && numEntityPosKeys > 0)
						pEntityPosTrack->GetValue(frameTime, vEntityPos);

					Quat vSceneCameraRot(cameraRotation);
					if (pCameraRotTrack && numCameraRotKeys > 0)
						pCameraRotTrack->GetValue(frameTime, vSceneCameraRot);

					Quat vEntityRot(entityRotation);
					if (pEntityRotTrack && numEntityRotKeys > 0)
						pEntityRotTrack->GetValue(frameTime, vEntityRot);

					QuatT sceneCameraTm(vSceneCameraPos, vSceneCameraRot);
					QuatT entityTm(vEntityPos, vEntityRot);

					QuatT relativeCameraTm = entityTm.GetInverted() * sceneCameraTm;

					Vec3 vRelativeCameraPos = relativeCameraTm.t;
					cameraPositionKeyTimes.push_back(frameTime);
					cameraPositionKeyValues.push_back(vRelativeCameraPos);

					Quat vRelativeCameraRot = relativeCameraTm.q;
					cameraOrientationKeyTimes.push_back(frameTime);
					cameraOrientationKeyValues.push_back(vRelativeCameraRot);
				}
			}
		}

		// Delete all the sequence objects.
		for (int objectIndex = 0, objectCount = objectsLoaded.size(); objectIndex < objectCount; ++objectIndex)
			GetIEditor()->GetObjectManager()->DeleteObject(objectsLoaded[objectIndex]);
	}

	// Create a mapping between sounds and the text that is associated with them.
	PhonemeExtractionSoundDatabase soundDB;
	CreatePhonemeExtractionSoundDatabase(soundDB);

	CUndo undo("Load Group File");
	if (m_pContext)
		m_pContext->StoreSequenceUndo();

	// Check whether any of the sounds we found in the group file already exist in the sequence - if so,
	// move the existing sound entries rather than create new ones.
	{
		// Make a list of all the sounds currently in the file, so we can update them if they are still in
		// the new file.
		IFacialAnimSequence* pSequence = (m_pContext ? m_pContext->GetSequence() : 0);
		typedef std::multimap<string, int> SoundFileEntryMap;
		SoundFileEntryMap soundFileEntryMap;

		for (int soundEntryIndex = 0, soundEntryCount = pSequence->GetSoundEntryCount(); soundEntryIndex < soundEntryCount; ++soundEntryIndex)
		{
			IFacialAnimSoundEntry* pSoundEntry = pSequence->GetSoundEntry(soundEntryIndex);
			const char* szSoundFile = (pSoundEntry ? pSoundEntry->GetSoundFile() : 0);
			if (szSoundFile)
				soundFileEntryMap.insert(std::make_pair(szSoundFile, soundEntryIndex));
		}

		for (int soundIndex = 0, soundCount = soundsToLoad.size(); soundIndex < soundCount; ++soundIndex)
		{
			CString gamePath = Path::MakeGamePath(soundsToLoad[soundIndex].filename.c_str());
			SoundFileEntryMap::iterator itExistingSoundEntry = soundFileEntryMap.find(gamePath.GetString());
			if (itExistingSoundEntry != soundFileEntryMap.end())
			{
				// The sound is already in the sequence - remember the current index so we can update it later.
				soundsToLoad[soundIndex].existingPosition = (*itExistingSoundEntry).second;
				soundFileEntryMap.erase(itExistingSoundEntry);
			}
		}

		// Now we sort the sounds to load by their existing positions - *in reverse order*. This is so that
		// when we insert new sound entries we don't screw up existing indices.
		std::sort(soundsToLoad.begin(), soundsToLoad.end(), LoadGroupFileSoundEntryExistingPositionOrderingPredicate());
	}

	// Load all the sounds we found.
	{
		IFacialAnimSequence* pSequence = (m_pContext ? m_pContext->GetSequence() : 0);

		for (int soundIndex = 0, soundCount = soundsToLoad.size(); soundIndex < soundCount; ++soundIndex)
		{
			if (pSequence && soundsToLoad[soundIndex].existingPosition != -1)
			{
				IFacialAnimSoundEntry* pSoundEntry = pSequence->GetSoundEntry(soundsToLoad[soundIndex].existingPosition);
				if (pSoundEntry)
					pSoundEntry->SetStartTime(soundsToLoad[soundIndex].time);
			}
			else if (pSequence)
			{
				// This sound has been added to the trackview - we need to add it to the sound.
				CString gamePath = Path::MakeGamePath(soundsToLoad[soundIndex].filename.c_str());
				int soundEntryIndex = pSequence->GetSoundEntryCount();
				pSequence->InsertSoundEntry(soundEntryIndex);
				pSequence->GetSoundEntry(soundEntryIndex)->SetSoundFile(gamePath.GetString());
				pSequence->GetSoundEntry(soundEntryIndex)->SetStartTime(soundsToLoad[soundIndex].time);

				// Search the database for text that corresponds with this sound file.
				const char* text = "";
				{
					PhonemeExtractionSoundDatabase::iterator entry = soundDB.find(Path::MakeGamePath(soundsToLoad[soundIndex].filename.c_str()).GetString());
					if (entry != soundDB.end())
						text = (*entry).second.sOriginalActorLine; // TODO verify if this should be "swTranslatedActorLine" instead
				}

				// Perform phoneme extraction.
				m_paneSequence.DoPhonemeExtraction(Path::GamePathToFullPath(gamePath), MakeSafeText(text), pSequence, soundEntryIndex);
			}
		}

		// Set the skeletal animations.
		while (pSequence && pSequence->GetSkeletonAnimationEntryCount())
			pSequence->DeleteSkeletonAnimationEntry(0);
		if (skeletonAnimationsToLoad.empty())
			AfxMessageBox("Entity contains no skeletal animations - animate skeleton will not work.", MB_ICONEXCLAMATION | MB_OK);
		for (int animationToLoadIndex = 0, animationToLoadCount = int(skeletonAnimationsToLoad.size()); animationToLoadIndex < animationToLoadCount; ++animationToLoadIndex)
		{
			if (pSequence)
			{
				int skeletonAnimationIndex = pSequence->GetSkeletonAnimationEntryCount();
				pSequence->InsertSkeletonAnimationEntry(animationToLoadIndex);
				IFacialAnimSkeletonAnimationEntry* pSkeletonAnimationEntry = pSequence->GetSkeletonAnimationEntry(skeletonAnimationIndex);
				if (pSkeletonAnimationEntry)
				{
					pSkeletonAnimationEntry->SetName(skeletonAnimationsToLoad[animationToLoadIndex].animationName);
					pSkeletonAnimationEntry->SetStartTime(skeletonAnimationsToLoad[animationToLoadIndex].time);
				}
			}
		}

		// Set up the fovs.
		{
			ISplineInterpolator* pFOVSpline = (pSequence ? pSequence->GetCameraPathFOV() : 0);
			while (pFOVSpline && pFOVSpline->GetKeyCount())
				pFOVSpline->RemoveKey(0);

			// Loop through all the frames for the sequence.
			for (int keyIndex = 0, keyCount = int(min(fovKeyTimes.size(), fovKeyValues.size())); keyIndex < keyCount; ++keyIndex)
			{
				if (pFOVSpline)
					pFOVSpline->InsertKeyFloat(fovKeyTimes[keyIndex], fovKeyValues[keyIndex]);
			}
		}

		// Set up the camera tracking.
		{
			ISplineInterpolator* pPositionSpline = (pSequence ? pSequence->GetCameraPathPosition() : 0);
			while (pPositionSpline && pPositionSpline->GetKeyCount())
				pPositionSpline->RemoveKey(0);

			for (int keyIndex = 0, keyCount = int(min(cameraPositionKeyTimes.size(), cameraPositionKeyValues.size())); keyIndex < keyCount; ++keyIndex)
			{
				if (pPositionSpline)
					pPositionSpline->InsertKey(cameraPositionKeyTimes[keyIndex], cameraPositionKeyValues[keyIndex]);
			}

			ISplineInterpolator* pOrientationSpline = (pSequence ? pSequence->GetCameraPathOrientation() : 0);
			while (pOrientationSpline && pOrientationSpline->GetKeyCount())
				pOrientationSpline->RemoveKey(0);

			for (int keyIndex = 0, keyCount = int(min(cameraOrientationKeyTimes.size(), cameraOrientationKeyValues.size())); keyIndex < keyCount; ++keyIndex)
			{
				if (pOrientationSpline)
					pOrientationSpline->InsertKey(cameraOrientationKeyTimes[keyIndex], (float*)&cameraOrientationKeyValues[keyIndex]);
			}
		}

		// Set the length.
		if (pSequence)
			pSequence->SetTimeRange(Range(0.0f, length));
	}

	m_pContext->bSequenceModfied = true;
	m_pContext->SendEvent(EFD_EVENT_SEQUENCE_CHANGE, 0);
}

//////////////////////////////////////////////////////////////////////////
_smart_ptr<IFacialEffectorsLibrary> CFacialEditorDialog::CreateLibraryOfSelectedEffectors()
{ 
	return m_paneExpressions.CreateLibraryOfSelectedEffectors();
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::UpdateSkeletonAnimText()
{
	CXTPDockingPane *pPane = GetDockingPaneManager()->FindPane(IDW_FE_SEQUENCE_PANE);
	CString title("");
	SetProjectTitle(title);

	IFacialAnimSequence* pSequence = (m_pContext ? m_pContext->GetSequence() : 0);
	float sequenceTime = (m_pContext ? m_pContext->GetSequenceTime() : 0);
	if (pPane && pSequence)
	{
		int skeletonAnimationToPlayIndex = -1;
		for (int skeletonAnimationIndex = 0, skeletonAnimationCount = (pSequence ? pSequence->GetSkeletonAnimationEntryCount() : 0); skeletonAnimationIndex < skeletonAnimationCount; ++skeletonAnimationIndex)
		{
			IFacialAnimSkeletonAnimationEntry* pEntry = (pSequence ? pSequence->GetSkeletonAnimationEntry(skeletonAnimationIndex) : 0);
			float animationStartTime = (pEntry ? pEntry->GetStartTime() : 0.0f);
			if (animationStartTime <= sequenceTime)
				skeletonAnimationToPlayIndex = skeletonAnimationIndex;
		}

		IFacialAnimSkeletonAnimationEntry* pSkeletonAnimationEntry = (pSequence && skeletonAnimationToPlayIndex >= 0 ? pSequence->GetSkeletonAnimationEntry(skeletonAnimationToPlayIndex) : 0);
		if (skeletonAnimationToPlayIndex >= 0 && pSkeletonAnimationEntry)
		{
			const char* skeletonAnimationName = (pSkeletonAnimationEntry ? pSkeletonAnimationEntry->GetName() : 0);
			if (skeletonAnimationName && *skeletonAnimationName)
			{
				CString extra;
				extra.Format(" (Skeleton Animation (%d/%d): %s)", skeletonAnimationToPlayIndex + 1, (pSequence ? pSequence->GetSkeletonAnimationEntryCount() : 0), skeletonAnimationName);
				title += extra;
			}
		}
		else
		{
			CString extra;
			extra.Format(" (%d Skeleton Animations)", (pSequence ? pSequence->GetSkeletonAnimationEntryCount() : 0));
			title += extra;
		}

		pPane->SetTitle( title );

		//GetDockingPaneManager()->RecalcFramesLayout();
		//GetDockingPaneManager()->RedrawPanes();
	}
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnClose()
{
	if (m_pContext->bLibraryModfied)
	{
		int res = AfxMessageBox( "Facial Expression library was modified.\r\nDo you want to save your changes?",MB_YESNOCANCEL );
		if (res == IDCANCEL)
			return;
		if (res == IDYES)
			SaveCurrentLibrary();
	}
	if (!CloseCurrentSequence())
		return;

	__super::OnClose();
}

//////////////////////////////////////////////////////////////////////////
LRESULT CFacialEditorDialog::OnDockingPaneNotify(WPARAM wParam, LPARAM lParam)
{
	if (wParam == XTP_DPN_SHOWWINDOW)
	{
		// get a pointer to the docking pane being shown.
		CXTPDockingPane* pwndDockWindow = (CXTPDockingPane*)lParam;
		if (!pwndDockWindow->IsValid())
		{
			switch (pwndDockWindow->GetID())
			{
			case IDW_FE_PREVIEW_PANE:
				pwndDockWindow->Attach(&m_panePreview);
				break;
			case IDW_FE_SLIDERS_PANE:
				pwndDockWindow->Attach(&m_paneSliders);
				m_paneSliders.RedrawWindow(0,0,RDW_INVALIDATE|RDW_UPDATENOW|RDW_ERASE|RDW_ALLCHILDREN);
				break;
			case IDW_FE_EXPRESSIONS_PANE:
				pwndDockWindow->Attach(&m_paneExpressions);
				break;
			case IDW_FE_SEQUENCE_PANE:
				pwndDockWindow->Attach(&m_paneSequence);
				break;
			case IDW_FE_PREVIEW_OPTIONS_PANE:
				pwndDockWindow->Attach(&m_panePreviewOptions);
				break;
			case IDW_FE_JOYSTICK_PANE:
				pwndDockWindow->Attach(&m_paneJoysticks);
				break;
			case IDW_FE_VIDEO_FRAME_PANE:
				pwndDockWindow->Attach(&m_paneVideoFrame);
				break;
			default:
				return FALSE;
			}
		}
		return TRUE;
	}

	return FALSE;
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnMouseMove(UINT nFlags, CPoint point) 
{
	if (m_pDragImage)
	{
		CRect rc;
		GetWindowRect( rc );
		CPoint p = point;
		ClientToScreen( &p );
		p.x -= rc.left;
		p.y -= rc.top;
		m_pDragImage->DragMove( p );
		return;
	}

	__super::OnMouseMove(nFlags, point);
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnLButtonUp(UINT nFlags, CPoint point) 
{
	if (m_pDragImage)
	{
		CPoint p;
		GetCursorPos( &p );

		m_pDragImage->DragLeave( this );
		m_pDragImage->EndDrag();
		delete m_pDragImage;
		m_pDragImage = 0;
		ReleaseCapture();

		CWnd *wnd = CWnd::WindowFromPoint( p );
		if (wnd == &m_view)
		{
			m_view.ScreenToClient(&p);
		}

		return;
	}
	__super::OnLButtonUp(nFlags, point);
}

//////////////////////////////////////////////////////////////////////////
BOOL CFacialEditorDialog::OnToggleBar( UINT nID )
{
	CXTPDockingPane *pBar = GetDockingPaneManager()->FindPane(nID);
	if (pBar)
	{
		if (pBar->IsClosed())
			GetDockingPaneManager()->ShowPane(pBar);
		else
			GetDockingPaneManager()->ClosePane(pBar);
		return TRUE;
	}
	return FALSE;
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnUpdateControlBar(CCmdUI* pCmdUI)
{
	UINT nID = pCmdUI->m_nID;

	CXTPCommandBars* pCommandBars = GetCommandBars();
	if(pCommandBars != NULL)
	{
		CXTPToolBar *pBar = pCommandBars->GetToolBar(nID);
		if (pBar)
		{
			pCmdUI->SetCheck( (pBar->IsVisible()) ? 1 : 0 );
			return;
		}
	}
	CXTPDockingPane *pBar = GetDockingPaneManager()->FindPane(nID);
	if (pBar)
	{
		pCmdUI->SetCheck( (!pBar->IsClosed()) ? 1 : 0 );
		return;
	}
	pCmdUI->SetCheck(0);
} 

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnFacialEdEvent( EFacialEdEvent event,IFacialEffector *pEffector,int nChannelCount,IFacialAnimChannel **ppChannels )
{
	switch (event)
	{
	case EFD_EVENT_SPLINE_CHANGE:
	case EFD_EVENT_SPLINE_CHANGE_CURRENT:
	case EFD_EVENT_REDRAW_PREVIEW:
		if (m_panePreview)
		{
			m_panePreview.RedrawPreview();
		}
		break;
	case EFD_EVENT_SELECT_EFFECTOR:
		{
			CString title;
			if (m_pContext->pSelectedEffector)
				title = CString("Preview (Expression:") + m_pContext->pSelectedEffector->GetName() + ")";
			else
				title = _T("Preview");

			CXTPDockingPane *pPane = GetDockingPaneManager()->FindPane(IDW_FE_PREVIEW_PANE);
			if (pPane)
			{
				if (title != pPane->GetTitle())
					pPane->SetTitle( title );
			}
		}
		break;
	case EFD_EVENT_SLIDERS_CHANGE:
		{
			CXTPDockingPane *pPane = GetDockingPaneManager()->FindPane(IDW_FE_PREVIEW_PANE);
			if (pPane && pPane->GetTitle() != CString("Preview (Sliders)") )
				pPane->SetTitle( "Preview (Sliders)" );
		}
		break;
	case EFD_EVENT_LIBRARY_CHANGE:
		{
			CXTPDockingPane *pPane = GetDockingPaneManager()->FindPane(IDW_FE_EXPRESSIONS_PANE);
			CString title = _T("Expressions Explorer");
			if (pPane && m_pContext && m_pContext->pLibrary)
			{
				title += CString(" - ") + m_pContext->pLibrary->GetName();
				pPane->SetTitle( title );

				GetDockingPaneManager()->RecalcFramesLayout();
				GetDockingPaneManager()->RedrawPanes();
			}
		}
		break;
	case EFD_EVENT_SKELETON_ANIMATION_CHANGE:
	case EFD_EVENT_SEQUENCE_CHANGE:
	case EFD_EVENT_SEQUENCE_UNDO:
		{
			UpdateSkeletonAnimText();
		}
		break;
	case EFD_EVENT_JOYSTICK_SET_CHANGED:
		{
			CXTPDockingPane *pPane = GetDockingPaneManager()->FindPane(IDW_FE_JOYSTICK_PANE);
			CString title = _T("Joysticks");
			if (pPane && m_pContext && m_pContext->GetJoystickSet())
			{
				if (strlen(m_pContext->GetJoystickSet()->GetName()) > 0)
					title += CString(" - ") + m_pContext->GetJoystickSet()->GetName();
				else
					title += CString(" - ") + " New";
				pPane->SetTitle( title );

				GetDockingPaneManager()->RecalcFramesLayout();
				GetDockingPaneManager()->RedrawPanes();
			}
		}
		break;
	case EFD_EVENT_START_EDITTING_JOYSTICKS:
		{
			m_panePreview.GetViewport()->SetPaused(true);
		}
		break;
	case EFD_EVENT_STOP_EDITTING_JOYSTICKS:
		{
			m_panePreview.GetViewport()->SetPaused(false);
		}
		break;
	case	EFD_EVENT_SEQUENCE_TIME:
		{
			UpdateSkeletonAnimText();
			DisplayCurrentVideoFrame();
		}
		break;
	case EFD_EVENT_ANIMATE_CAMERA_CHANGED:
		{
			m_panePreview.SetAnimateCamera(m_pContext ? m_pContext->GetAnimateCamera() : false);
		}
		break;
	};
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::SetContext( CFacialEdContext *pContext )
{
	m_pContext = pContext;

	m_paneSliders.SetContext( m_pContext );
	m_panePreview.SetContext( m_pContext );
	m_paneExpressions.SetContext( m_pContext );
	m_paneSequence.SetContext( m_pContext );
	m_paneJoysticks.SetContext( m_pContext );
	m_panePreviewOptions.SetContext( m_pContext );
	m_paneVideoFrame.SetContext( m_pContext );

	m_pContext->RegisterListener( this );
}

//////////////////////////////////////////////////////////////////////////
bool CFacialEditorDialog::SaveCurrentProject( bool bSaveAs )
{	
	SaveCurrentLibrary();
	SaveCurrentSequence(false);
	SaveCurrentJoysticks(false);

	if (!m_pContext->projectFile.IsEmpty() && !bSaveAs)
	{
		return m_pContext->SaveProject( m_pContext->projectFile );
	}
	else
	{
		// Select filename
		CString filename;
		if (CFileUtil::SelectSaveFile( FACEED_PROJECT_FILTER,FACEED_PROJECT_EXT,Path::GetPath(m_pContext->projectFile),filename ))
		{
			filename = Path::ToUnixPath(filename);
			return m_pContext->SaveProject( filename );
		}
	}

	return false;
}

//////////////////////////////////////////////////////////////////////////
bool CFacialEditorDialog::SaveCurrentLibrary( bool bSaveAs )
{
	
	

	if (!m_pContext->pLibrary)
		return true;

	if (m_pContext->bLibraryModfied || bSaveAs)
	{
		if (strlen(m_pContext->pLibrary->GetName()) > 0 && !bSaveAs)
		{
			return m_pContext->SaveLibrary( m_pContext->pLibrary->GetName() );
		}
		else
		{
			// Select filename
			CString filename;
			if (CFileUtil::SelectSaveFile( FACEED_LIBRARY_FILTER,FACEED_LIBRARY_EXT,Path::GetPath(m_pContext->pLibrary->GetName()),filename ))
			{
				filename = Path::MakeGamePath(filename);
				return m_pContext->SaveLibrary( filename );
			}
		}
	}
	else
		return true;

	return false;
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::MakeNewProject()
{
	if (m_pContext)
		delete m_pContext;
	
	//////////////////////////////////////////////////////////////////////////
	m_pContext = new CFacialEdContext();
	m_pContext->NewLibrary();
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnProjectNew()
{
	CString filename;
	if (CFileUtil::SelectSaveFile( FACEED_PROJECT_FILTER,FACEED_PROJECT_EXT,"",filename ))
	{
		MakeNewProject();
		m_pContext->projectFile = Path::ToUnixPath(filename);
		m_pContext->bProjectModfied = true;
		SaveCurrentProject();
		SetContext( m_pContext ); // Reload context.
	}
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnProjectOpen()
{
	if (m_pContext->bProjectModfied)
	{
		// As to save old project.
		int res = AfxMessageBox( "Save Current Project?",MB_YESNOCANCEL );
		if (res == IDCANCEL)
			return;
		if (res == IDYES && !SaveCurrentProject())
			return;
	}

	CString filename;
	if (CFileUtil::SelectFile( FACEED_PROJECT_FILTER,"",filename ))
	{
		m_pContext->LoadProject( filename );
		SetContext( m_pContext ); // Reload context.
		m_lastProject=filename;
		CString tmpTitle("");
		SetProjectTitle(tmpTitle);
	}
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnProjectSave()
{
	SaveCurrentProject();
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnProjectSaveAs()
{
	SaveCurrentProject(true);
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnLibraryNew()
{
	
	

	CString filename;
	if (CFileUtil::SelectSaveFile( FACEED_LIBRARY_FILTER,FACEED_LIBRARY_EXT,"",filename ))
	{
		m_pContext->NewLibrary();
		m_pContext->pLibrary->SetName( Path::MakeGamePath(filename) );
		m_pContext->bLibraryModfied = true;
		SaveCurrentLibrary();
		SetContext( m_pContext ); // Reload context.
	}
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnLibraryOpen()
{
	if (m_pContext->bLibraryModfied)
	{
		// As to save old project.
		int res = AfxMessageBox( "Save Current Expressions Library?",MB_YESNOCANCEL );
		if (res == IDCANCEL)
			return;
		if (res == IDYES && !SaveCurrentLibrary())
			return;
	}

	CString dir("");
	CString filename("");
	if (CFileUtil::SelectSingleFile( EFILE_TYPE_ANY,filename,FACEED_LIBRARY_FILTER,dir ))
	{
		m_pContext->LoadLibrary( filename );
		SetContext( m_pContext ); // Reload context.
	}
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnLibrarySave()
{
	SaveCurrentLibrary();
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnLibrarySaveAs()
{
	SaveCurrentLibrary(true);
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnLibraryExport()
{
	
	

	CString filename;
	if (CFileUtil::SelectSaveFile( FACEED_LIBRARY_FILTER,FACEED_LIBRARY_EXT,Path::GetPath(m_pContext->pLibrary->GetName()),filename ))
	{
		filename = Path::MakeGamePath(filename);
		_smart_ptr<IFacialEffectorsLibrary> pLibToExport = CreateLibraryOfSelectedEffectors();
		m_pContext->SaveLibrary( filename, pLibToExport );
	}
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnLibraryImport()
{
	
	

	CString dir;
	if (m_pContext->pLibrary)
	{
		dir = Path::GetPath(m_pContext->pLibrary->GetName());
	}

	CString filename;
	if (CFileUtil::SelectSingleFile( EFILE_TYPE_ANY,filename,FACEED_LIBRARY_FILTER,dir ))
	{
		m_pContext->ImportLibrary( filename, this );
		SetContext( m_pContext ); // Reload context.
	}
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnLibraryBatchUpdateLibraries()
{
	
	

	if (!CloseCurrentLibrary())
		return;

	std::vector<CString> files;
	if (CFileUtil::SelectFiles( FACEED_LIBRARY_FILTER,"",files ))
	{
		CString filename;
		_smart_ptr<IFacialEffectorsLibrary> pLibraryToExport = m_paneExpressions.CreateLibraryOfSelectedEffectors();

		m_pContext->SupressFacialEvents( true );
		CWaitProgress progress( "",true );

		int numFiles = (int)files.size();
		for (int nFile = 0; nFile < numFiles; nFile++)
		{
			CString fxlFile = Path::GetRelativePath(files[nFile]);

			DWORD fxlFileAttr = GetFileAttributes(fxlFile);

			if (fxlFileAttr == INVALID_FILE_ATTRIBUTES)
			{
				// Make new sequence.
				continue;
			}
			else
			{
				// fxl file exist.
				if (fxlFileAttr & FILE_ATTRIBUTE_READONLY)
				{
					// Skip read only .fxl files. 
					// They need to be checked out from source control first.
					CryLogAlways( "Skipping conversion, file %s is read-only",(const char*)fxlFile );
					continue;
				}
			}
			// Open existing one.
			if (!m_pContext->LoadLibrary( fxlFile ))
			{
				CryLogAlways( "Skipping conversion, failed to load facial expression from %s",(const char*)fxlFile );
				continue;
			}
			IFacialEffectorsLibrary *pLibrary = m_pContext->GetLibrary();
			if (!pLibrary)
				continue;

			progress.SetText( fxlFile );
			if (!progress.Step( (nFile*100)/numFiles ))
				break;

			m_pContext->ImportLibrary( pLibraryToExport, this );

			{
				m_pContext->bLibraryModfied = true;
				m_pContext->SaveLibrary( Path::MakeGamePath(fxlFile) );
			}
		}
		m_pContext->SupressFacialEvents( false );
	}

	// Reload previous sequence.
	m_pContext->LoadLibrary( m_lastLibrary );
	SetContext( m_pContext ); // Reload context.
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnLoadCharacter()
{
	if (m_pContext->bLibraryModfied)
	{
		// As to save old project.
		int res = AfxMessageBox( "Save Current Expressions Library?",MB_YESNOCANCEL );
		if (res == IDCANCEL)
			return;
		if (res == IDYES && !SaveCurrentLibrary())
			return;
	}

	CString dir("");
	CString filename("");
	CString filter("");
	filter=FACEED_CHARACTER_DEFINITION_FILTER;
	filter+="|";
	filter+=FACEED_CHARACTER_FILTER;

	if (CFileUtil::SelectSingleFile( EFILE_TYPE_GEOMETRY,filename,filter,dir ))
	{
		m_pContext->LoadCharacter( filename );
		SetContext( m_pContext ); // Reload context.
		m_lastCharacter = filename;
	}
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnSequenceNew()
{
	if (!CloseCurrentSequence())
		return;
	CString filename;
	if (CFileUtil::SelectSaveFile( FACEED_SEQUENCE_FILTER,FACEED_SEQUENCE_EXT,"",filename ))
	{
		m_pContext->NewSequence();
		m_pContext->bSequenceModfied = true;
		m_pContext->SaveSequence( Path::MakeGamePath(filename) );
		m_pContext->SendEvent( EFD_EVENT_SEQUENCE_CHANGE );
		m_lastCharacter = filename;
	}
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnSequenceOpen()
{
	if (!CloseCurrentSequence())
		return;
	if (!CloseCurrentJoysticks())
		return;

	CString dir("");// = Path::GetPath(m_lastSequence);
	CString filename("");
	if (CFileUtil::SelectSingleFile( EFILE_TYPE_ANY,filename,FACEED_SEQUENCE_FILTER,dir ))
	{
		m_pContext->LoadSequence( filename );
	}

	IFacialAnimSequence* pSequence = (m_pContext ? m_pContext->GetSequence() : 0);
	const char* joystickFileName = (pSequence ? pSequence->GetJoystickFile() : 0);
	if (m_pContext && joystickFileName && joystickFileName[0])
		m_pContext->LoadJoystickSet(joystickFileName);
}

//////////////////////////////////////////////////////////////////////////
bool CFacialEditorDialog::SaveCurrentSequence( bool bSaveAs )
{
	if (!m_pContext->GetSequence())
		return true;

	bool bResult = false;

	if (strlen(m_pContext->GetSequence()->GetName()) > 0 && !bSaveAs)
	{
		bResult = m_pContext->SaveSequence( m_pContext->GetSequence()->GetName() );
		m_pContext->SendEvent( EFD_EVENT_SEQUENCE_CHANGE );
	}
	else
	{
		// Select filename
		CString filename;
		if (CFileUtil::SelectSaveFile( FACEED_SEQUENCE_FILTER,FACEED_SEQUENCE_EXT,Path::GetPath(m_pContext->GetSequence()->GetName()),filename ))
		{
			filename = Path::MakeGamePath(filename);
			bResult = m_pContext->SaveSequence( filename );
			m_pContext->SendEvent( EFD_EVENT_SEQUENCE_CHANGE );
		}
	}

	return bResult;
}

//////////////////////////////////////////////////////////////////////////
bool CFacialEditorDialog::SaveCurrentJoysticks(bool bSaveAs)
{
	if (!m_pContext->GetJoystickSet())
		return true;

	bool bResult = false;

	
	

	if (m_pContext->bJoysticksModfied || bSaveAs)
	{
		if (strlen(m_pContext->GetJoystickSet()->GetName()) > 0 && !bSaveAs)
		{
			bResult = m_pContext->SaveJoystickSet(m_pContext->GetJoystickSet()->GetName());
			m_pContext->SendEvent(EFD_EVENT_JOYSTICK_SET_CHANGED);
		}
		else
		{
			// Select filename
			CString filename;
			if (CFileUtil::SelectSaveFile(FACEED_JOYSTICK_FILTER, FACEED_JOYSTICK_EXT, Path::GetPath(m_pContext->GetJoystickSet()->GetName()), filename))
			{
				filename = Path::MakeGamePath(filename);
				bResult = m_pContext->SaveJoystickSet(filename);
				m_pContext->SendEvent(EFD_EVENT_JOYSTICK_SET_CHANGED);
			}
		}
	}

	return bResult;
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnSequenceSave()
{
	int res = AfxMessageBox("Save Current Sequence?", MB_YESNO);
	if (res == IDYES)
		SaveCurrentSequence();
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnSequenceSaveAs()
{
	SaveCurrentSequence(true);
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnSequenceLoadSound()
{
	
	

	CString filename;
	if (CFileUtil::SelectFile( "Wav Files (*.wav)|*.wav","",filename ))
	{
		filename = Path::MakeGamePath( filename );
		m_paneSequence.LoadSequenceSound( filename.GetString() );
	}
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnSequenceLoadSkeletonAnimation()
{
	ICharacterInstance* pCharacter = (m_pContext ? m_pContext->pCharacter : 0);
	IFacialAnimSequence* pSequence = (m_pContext ? m_pContext->GetSequence() : 0);
	if (pCharacter && pSequence)
	{
		CSelectAnimationDialog dlg;
		dlg.SetCharacterInstance(pCharacter);
		IFacialAnimSkeletonAnimationEntry* pEntry = (pSequence && pSequence->GetSkeletonAnimationEntryCount() ? pSequence->GetSkeletonAnimationEntry(0) : 0);
		const char* currentSkeletonAnimation = (pEntry ? pEntry->GetName() : 0);
		if (currentSkeletonAnimation && *currentSkeletonAnimation)
			dlg.PreSelectItem(currentSkeletonAnimation);
		if (IDOK == dlg.DoModal())
		{
			if (m_pContext)
				m_pContext->SetSkeletonAnimation(dlg.GetSelectedItem(), m_pContext->GetSequenceTime());
		}
	}
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnSequenceLipSync()
{
	IFacialAnimSequence* pSequence = (m_pContext ? m_pContext->GetSequence() : 0);
	for (int soundEntryIndex = 0, soundEntryCount = (pSequence ? pSequence->GetSoundEntryCount() : 0); soundEntryIndex < soundEntryCount; ++soundEntryIndex)
		m_paneSequence.LipSync(soundEntryIndex);
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnSequenceExportSelectedExpressions()
{
	CString filename;
	if (CFileUtil::SelectSaveFile( FACEED_SEQUENCE_FILTER,FACEED_SEQUENCE_EXT,Path::GetPath(m_pContext->GetSequence()->GetName()),filename ))
	{
		filename = Path::MakeGamePath(filename);
		_smart_ptr<IFacialAnimSequence> pSequenceToExport = m_paneSequence.CreateSequenceWithSelectedExpressions();
		m_pContext->SaveSequence( filename, pSequenceToExport );
	}
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnSequenceImportExpressions()
{
	CString dir;
	if (m_pContext->pLibrary)
	{
		dir = Path::GetPath(m_pContext->pLibrary->GetName());
	}

	CString filename;
	if (CFileUtil::SelectSingleFile( EFILE_TYPE_ANY,filename,FACEED_SEQUENCE_FILTER,dir ))
	{
		m_pContext->ImportSequence( filename, this );
		SetContext( m_pContext ); // Reload context.
	}
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnSequenceBatchUpdateSequences()
{
	if (!CloseCurrentSequence())
		return;

	std::vector<CString> files;
	if (CFileUtil::SelectFiles( "Facial Sequence Files (*.fsq)|*.fsq","",files ))
	{
		CString filename;
		_smart_ptr<IFacialAnimSequence> pSequenceToExport = m_paneSequence.CreateSequenceWithSelectedExpressions();

		m_pContext->SupressFacialEvents( true );
		CWaitProgress progress( "",true );

		int numFiles = (int)files.size();
		for (int nFile = 0; nFile < numFiles; nFile++)
		{
			CString fsqFile = Path::GetRelativePath(files[nFile]);

			DWORD fsqFileAttr = GetFileAttributes(fsqFile);

			if (fsqFileAttr == INVALID_FILE_ATTRIBUTES)
			{
				// Make new sequence.
				continue;
			}
			else
			{
				// fsq file exist.
				if (fsqFileAttr & FILE_ATTRIBUTE_READONLY)
				{
					// Skip read only .fsq files. 
					// They need to be checked out from source control first.
					CryLogAlways( "Skipping conversion, file %s is read-only",(const char*)fsqFile );
					continue;
				}
			}
			// Open existing one.
			if (!m_pContext->LoadSequence( fsqFile ))
			{
				CryLogAlways( "Skipping conversion, failed to load facial expression from %s",(const char*)fsqFile );
				continue;
			}
			IFacialAnimSequence *pSequence = m_pContext->GetSequence();
			if (!pSequence)
				continue;

			progress.SetText( fsqFile );
			if (!progress.Step( (nFile*100)/numFiles ))
				break;

			m_pContext->ImportSequence( pSequenceToExport, this );

			{
				m_pContext->bSequenceModfied = true;
				m_pContext->SaveSequence( Path::MakeGamePath(fsqFile) );
			}
		}
		m_pContext->SupressFacialEvents( false );
	}
	// Reload previous sequence.
	m_pContext->LoadSequence( m_lastSequence );
	SetContext( m_pContext ); // Reload context.
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnSequenceLoadC3DFile()
{
	CString filename;
	if (CFileUtil::SelectFile("C3D Files (*.c3d)|*.c3d", "", filename))
		LoadC3DFile(filename.GetString());
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnSequenceLoadVideoExtractedSequence()
{
	
	

	CString filename;
	if (CFileUtil::SelectFile("Video Extracted Sequence Files (*.txt)|*.txt", "", filename))
		MergeVideoExtractedSequence(filename.GetString(), (m_pContext ? m_pContext->GetSequenceTime() : 0.0f), true);
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnSequenceLoadVideoIgnoreSequence()
{
	
	

	CString filename;
	if (CFileUtil::SelectFile("Video Extracted Sequence Files (*.txt)|*.txt", "", filename))
		MergeVideoExtractedSequence(filename.GetString(), (m_pContext ? m_pContext->GetSequenceTime() : 0.0f), false);
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnSeqenceLoadGroupFile()
{
	
	

	CString filename;
	if (CFileUtil::SelectFile("Group File (*.grp)|*.grp", "", filename))
		LoadGroupFile(filename.GetString());
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnJoysticksNew()
{
	
	

	if (!CloseCurrentJoysticks())
		return;
	CString filename;
	if (CFileUtil::SelectSaveFile(FACEED_JOYSTICK_FILTER, FACEED_JOYSTICK_EXT, "", filename))
	{
		m_pContext->NewJoystickSet();
		m_pContext->bJoysticksModfied = true;
		m_pContext->SaveJoystickSet(Path::MakeGamePath(filename));
		m_pContext->SendEvent(EFD_EVENT_JOYSTICK_SET_CHANGED);
	}
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnJoysticksOpen()
{
	
	

	CString lastJoysticks;
	if (m_pContext->GetJoystickSet())
		lastJoysticks = m_pContext->GetJoystickSet()->GetName();

	if (!CloseCurrentJoysticks())
		return;

	CString dir("");
	CString filename("");
	if (CFileUtil::SelectSingleFile(EFILE_TYPE_ANY,filename,FACEED_JOYSTICK_FILTER,dir))
		m_pContext->LoadJoystickSet(filename);
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnJoysticksSave()
{
	SaveCurrentJoysticks();
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnJoysticksSaveAs()
{
	SaveCurrentJoysticks(true);
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnCreateExpressionFromCurrentPositions()
{
	IFacialEffector* parentEffector = (m_pContext ? m_pContext->pSelectedEffector : 0);
	IFacialEffectorsLibrary* library = (m_pContext ? m_pContext->GetLibrary() : 0);
	if (!parentEffector)
		parentEffector = (library ? library->GetRoot() : 0);

	CString sName;
	CStringDlg dlg("Expression Name");
	if (parentEffector && dlg.DoModal() == IDOK)
		sName = dlg.GetString();

	IFacialEffector* effector = 0;
	if (sName.GetLength())
	{
		IFacialEffector* existingEffector = m_pContext->pLibrary->Find(sName);
		if (existingEffector)
		{
			CString str;
			str.Format(_T("Facial Expression with name %s already exist\r\nDo you want to use the existing one?"), (const char*)sName);
			if (AfxMessageBox( str,MB_YESNO ) == IDYES)
				effector = existingEffector;
		}
		else
		{
			effector = m_pContext->pLibrary->CreateEffector(EFE_TYPE_EXPRESSION, sName);
			if (!effector)
				Warning("Creation of Effector %s Failed", sName);
		}
	}

	// Create sub-effectors for each of the channels.
	float currentTime = (m_pContext ? m_pContext->GetSequenceTime() : 0.0f);
	IFacialAnimSequence* sequence = (m_pContext ? m_pContext->GetSequence() : 0);
	for (int channelIndex = 0; sequence && channelIndex < sequence->GetChannelCount(); ++channelIndex)
	{
		IFacialAnimChannel* channel = (sequence ? sequence->GetChannel(channelIndex) : 0);
		ISplineInterpolator* spline = (channel ? channel->GetLastInterpolator() : 0);
		float currentValue = 0.0f;
		if (spline)
			spline->InterpolateFloat(currentTime, currentValue);
		IFacialEffector* channelEffector = (library && channel ? library->Find(channel->GetEffectorName()) : 0);
		IFacialEffCtrl* subCtrl = 0;
		if (effector && channelEffector && fabsf(currentValue) > 0.01f)
			subCtrl = effector->AddSubEffector(channelEffector);
		if (subCtrl)
			subCtrl->SetConstantWeight(currentValue);
	}

	bool effectorAdded = false;
	if (parentEffector && effector)
	{
		parentEffector->AddSubEffector(effector);
		effectorAdded = true;
	}

	if (effectorAdded)
	{
		m_pContext->SendEvent(EFD_EVENT_ADD, effector);
		m_pContext->SetModified(effector);
	}
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnBatchProcess_PhonemeExtraction()
{
	
	

	if (!CloseCurrentSequence())
		return;

	// Ask the user whether he wants to use localization data to provide the text for phoneme extraction.
	bool getTextFromLocalizationData = false;
	if (AfxMessageBox(_T("Do you want to search localization data for the text associated with each *.wav file?"), MB_YESNO) == IDYES)
		getTextFromLocalizationData = true;

	PhonemeExtractionSoundDatabase soundDB;
	if (getTextFromLocalizationData)
		CreatePhonemeExtractionSoundDatabase(soundDB);

	CString fullPath;
	if (CFileUtil::SelectFile( "Wav Files (*.wav)|*.wav","",fullPath ))
	{
		m_pContext->SupressFacialEvents( true );
		CWaitProgress progress( "Scanning Directory...",true );

		CString searchPath = Path::GetPath(fullPath);
		CFileUtil::FileArray files;
		CFileUtil::ScanDirectory( searchPath,"*.wav",files,true );
		int numFiles = (int)files.size();
		for (int i = 0; i < numFiles; i++)
		{
			CString wavFile = Path::Make(searchPath,files[i].filename);
			CString fsqFile = Path::ReplaceExtension(wavFile,"fsq");

			DWORD fsqFileAttr = GetFileAttributes(fsqFile);

			if (fsqFileAttr == INVALID_FILE_ATTRIBUTES)
			{
				// Make new sequence.
				m_pContext->NewSequence();
			}
			else
			{
				// fsq file exist.
				if (fsqFileAttr & FILE_ATTRIBUTE_READONLY)
				{
					// Skip read only .fsq files. 
					// They need to be checked out from source control first.
					continue;
				}

				// Open existing one.
				m_pContext->LoadSequence( fsqFile );
			}
			m_pContext->bSequenceModfied = false;
			IFacialAnimSequence *pSequence = m_pContext->GetSequence();
			if (!pSequence)
				continue;

			progress.SetText( files[i].filename );
			if (!progress.Step( (i*100)/numFiles ))
				break;

			int soundEntryIndex = pSequence->GetSoundEntryCount();
			pSequence->InsertSoundEntry(soundEntryIndex);
			pSequence->GetSoundEntry(soundEntryIndex)->SetSoundFile(Path::MakeGamePath(wavFile));
			pSequence->SetFlags( pSequence->GetFlags()|IFacialAnimSequence::FLAG_RANGE_FROM_SOUND );

			// Search the database for text that corresponds with this sound file.
			const char* text = "";
			{
				PhonemeExtractionSoundDatabase::iterator entry = soundDB.find(Path::MakeGamePath(wavFile, true).GetString());
				if (entry != soundDB.end())
					text = (*entry).second.sOriginalActorLine; // TODO verify if this should be "swTranslatedActorLine" instead
			}

			if (m_paneSequence.DoPhonemeExtraction( Path::MakeGamePath(wavFile),MakeSafeText(text),pSequence,soundEntryIndex ))
			{
				m_pContext->bSequenceModfied = true;
				m_pContext->SaveSequence( Path::MakeGamePath(fsqFile) );
			}
		}
		m_pContext->SupressFacialEvents( false );
	}
	// Reload previous sequence.
	m_pContext->LoadSequence( m_lastSequence );
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::CreatePhonemeExtractionSoundDatabase(PhonemeExtractionSoundDatabase& db)
{
	// Create an unsorted vector of all the entries.
	PhonemeExtractionSoundDatabase::container_type entries;

	// Loop through the localized strings, adding them to the map.
	ISystem* system = GetISystem();
	ILocalizationManager* localization = (system ? system->GetLocalizationManager() : 0);
	int stringCount = (localization ? localization->GetLocalizedStringCount() : 0);
	entries.reserve(stringCount);
	for (int stringIndex = 0; stringIndex < stringCount; ++stringIndex)
	{
		SLocalizedInfoEditor info;
		memset(&info, 0, sizeof(SLocalizedInfoEditor));
		bool success = true;

		if (localization)
			success = success && localization->GetLocalizedInfoByIndex(stringIndex, info);
		
		if (success && info.swTranslatedActorLine && info.sOriginalActorLine)
		{
			PhonemeExtractionSoundEntry entry = {info.sOriginalActorLine, info.swTranslatedActorLine};
			string waveFile = Path::GetAudioLocalizationFolder(false) + info.sKey + ".wav";
			entries.push_back(std::make_pair(waveFile, entry));
		}
	}

	// Swap the items into the map, and sort them for O(log(n)) access.
	db.SwapElementsWithVector(entries);
}

//////////////////////////////////////////////////////////////////////////
CString CFacialEditorDialog::MakeSafeText(const string& text)
{
	// Allocate space for the wchar string.
	std::vector<wchar_t> bufferVector;
	bufferVector.resize(text.size() + 1);
	wchar_t* buffer = &bufferVector[0];
	std::vector<char> outputBufferVector;
	int outputBufferLength = text.size() * 3 + 1;
	outputBufferVector.resize(outputBufferLength);
	char* outputBuffer = &outputBufferVector[0];

	// Interpret any escape sequences in the text.
	MultiByteToWideChar(CP_UTF8, 0, text.c_str(), -1, buffer, bufferVector.size());
	WideCharToMultiByte(CP_ACP, 0, buffer, -1, outputBuffer, outputBufferLength, 0, 0);

	return outputBuffer;
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnBatchProcess_ApplyExpression()
{
	
	

	if (!CloseCurrentSequence())
		return;

	std::vector<CString> files;
	if (CFileUtil::SelectFiles( "Facial Sequence Files (*.fsq)|*.fsq","",files ))
	{
		m_pContext->SupressFacialEvents( true );
		CWaitProgress progress( "",true );

		CStringDlg dlg( "Apply Auto Facial Expression" );
		if (dlg.DoModal() != IDOK)
		{
			return;
		}
		CString expression = dlg.GetString();
		if (expression.IsEmpty())
			return;

		CNumberDlg numdlg( this,1.0f,"Enter Expression Weight" );
		if (numdlg.DoModal() != IDOK)
		{
			return;
		}
		float fExpressionWeight = numdlg.GetValue();

		int numFiles = (int)files.size();
		for (int nFile = 0; nFile < numFiles; nFile++)
		{
			CString fsqFile = Path::GetRelativePath(files[nFile]);

			DWORD fsqFileAttr = GetFileAttributes(fsqFile);

			if (fsqFileAttr == INVALID_FILE_ATTRIBUTES)
			{
				// Make new sequence.
				continue;
			}
			else
			{
				// fsq file exist.
				if (fsqFileAttr & FILE_ATTRIBUTE_READONLY)
				{
					// Skip read only .fsq files. 
					// They need to be checked out from source control first.
					CryLogAlways( "Skipping conversion, file %s is read-only",(const char*)fsqFile );
					continue;
				}
			}
			// Open existing one.
			if (!m_pContext->LoadSequence( fsqFile ))
			{
				CryLogAlways( "Skipping conversion, failed to load facial expression from %s",(const char*)fsqFile );
				continue;
			}
			IFacialAnimSequence *pSequence = m_pContext->GetSequence();
			if (!pSequence)
				continue;

			progress.SetText( fsqFile );
			if (!progress.Step( (nFile*100)/numFiles ))
				break;


			IFacialAnimChannel *pAutoExp = 0;
			// Find auto expression folder.
			{
				for (int i = 0; i < pSequence->GetChannelCount(); i++)
				{
					if (stricmp(pSequence->GetChannel(i)->GetName(),"AutoExpression") == 0)
					{
						pAutoExp = pSequence->GetChannel(i);
						break;
					}
				}
			}
			if (pAutoExp)
			{
				// Delete old auto expression.
				for (int i = 0; i < pSequence->GetChannelCount(); i++)
				{
					if (pSequence->GetChannel(i)->GetParent() == pAutoExp)
					{
						pSequence->RemoveChannel(pSequence->GetChannel(i));
						break;
					}
				}
			}
			else
			{
				// Make group.
				pAutoExp = pSequence->CreateChannelGroup();
				pAutoExp->SetName( "AutoExpression" );
			}
			
			// Add auto expression.
			IFacialAnimChannel *pChannel = pSequence->CreateChannel();
			pChannel->SetName( expression );
			pChannel->SetParent( pAutoExp );
			while (pChannel->GetLastInterpolator()->GetKeyCount() > 0) // remove all old keys.
				pChannel->GetLastInterpolator()->RemoveKey(0);
			pChannel->GetLastInterpolator()->InsertKeyFloat( FacialEditorSnapTimeToFrame(0),fExpressionWeight );
			
			{
				m_pContext->bSequenceModfied = true;
				m_pContext->SaveSequence( Path::MakeGamePath(fsqFile) );
			}
		}
		m_pContext->SupressFacialEvents( false );
	}
	// Reload previous sequence.
	m_pContext->LoadSequence( m_lastSequence );
}

//////////////////////////////////////////////////////////////////////////
class MorphCheckHandler
{
public:
	MorphCheckHandler(CReport& report): m_report(report) {}

	void operator()(const char* morphName)
	{
		CReportRecord<MorphCheckError>* record = m_report.AddRecord(MorphCheckError(morphName));
		record->AddField("Morph Name", std::mem_fun_ref(&MorphCheckError::GetMorphName));
	}

private:
	class MorphCheckError
	{
	public:
		MorphCheckError(const char* morphName) : m_morphName(morphName) {}
		string GetMorphName() const {return m_morphName;}

	private:
		string m_morphName;
	};

	CReport& m_report;
};
void CFacialEditorDialog::OnMorphCheck()
{
	m_morphCheckReport.Clear();

	if (m_pContext)
		m_pContext->CheckMorphs(MorphCheckHandler(m_morphCheckReport));

	m_morphCheckReportDialog.Open(&m_morphCheckReport);
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnStartStop()
{
	m_pContext->PlaySequence(!m_pContext->IsPlayingSequence());
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnNextKey()
{
	if (m_pContext)
		m_pContext->MoveToKey(CFacialEdContext::MoveToKeyDirectionForward);
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnPrevKey()
{
	if (m_pContext)
		m_pContext->MoveToKey(CFacialEdContext::MoveToKeyDirectionBackward);
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnNextFrame()
{
	if (m_pContext)
		m_pContext->MoveToFrame(CFacialEdContext::MoveToKeyDirectionForward);
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnPrevFrame()
{
	if (m_pContext)
		m_pContext->MoveToFrame(CFacialEdContext::MoveToKeyDirectionBackward);
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnKeyAll()
{
	m_paneSequence.KeyAllSplines();
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnSelectAll()
{
	m_paneSequence.SelectAllKeys();
}

//////////////////////////////////////////////////////////////////////////
BOOL CFacialEditorDialog::OnMouseWheel(UINT nFlags, short zDelta, CPoint pt)
{
	CFacialEdContext::MoveToKeyDirection direction = (zDelta < 0 ? CFacialEdContext::MoveToKeyDirectionBackward : CFacialEdContext::MoveToKeyDirectionForward);
	if (m_pContext)
		m_pContext->MoveToFrame(direction);
	return TRUE;
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::DisplayCurrentVideoFrame()
{
	float fCurrTime=m_pContext->GetSequenceTime();

	int w = m_pContext->GetVideoFrameReader().GetWidth(fCurrTime);
	int h = m_pContext->GetVideoFrameReader().GetHeight(fCurrTime);
	const uint8 *pImg=m_pContext->GetVideoFrameReader().GetFrame(fCurrTime);
	if (pImg)
		SetVideoFrameResolution(w, h, 24);

	if (pImg)
	{				
		uint8 *pMem=(uint8 *)GetVideoFrameBits();
		int nBpp=3;

		// refresh. flip and invert colors from AVI frames
		for (int y=0;y<h;y++)
		{
			for (int x=0;x<w;x++)
			{
				pMem[(y*w+x)*3+0]=pImg[((h-y-1)*w+x)*nBpp+0];
				pMem[(y*w+x)*3+1]=pImg[((h-y-1)*w+x)*nBpp+1];
				pMem[(y*w+x)*3+2]=pImg[((h-y-1)*w+x)*nBpp+2];
			}				
		}

		int nFrame = m_pContext->GetVideoFrameReader().GetLastLoadedAVIFrameFromTime(fCurrTime);
		if (nFrame>=0 && nFrame<m_pContext->m_lstPosDebug.size())
		{
			tMarkerDebugInfo *pPos=&m_pContext->m_lstPosDebug[nFrame];
			for (int k=0;k<m_pContext->m_nMarkersDebug;k++)
			{
				int x=(int)(pPos->fX[k]+0.5f);
				int y=(int)(pPos->fY[k]+0.5f);

				for (int y1=y-3;y1<y+3;y1++)
				{
					if (y1<0 || y1>=h)
						continue;
					for (int x1=x-3;x1<x+3;x1++)
					{
						if (x1<0 || x1>=w)
							continue;

						pMem[(y1*w+x1)*3+0]=0;
						pMem[(y1*w+x1)*3+1]=255;
						pMem[(y1*w+x1)*3+2]=0;
					}
				}
			} //k
		}
	}

	m_paneVideoFrame.RedrawWindow(0, 0, RDW_INVALIDATE | RDW_UPDATENOW | RDW_ALLCHILDREN | RDW_NOERASE);			
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnCustomize()
{
	CMFCUtils::ShowShortcutsCustomizeDlg(GetCommandBars(), IDR_FACED_MENU, "FacialEditor");
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnExportShortcuts()
{
	CMFCUtils::ExportShortcuts(GetCommandBars()->GetShortcutManager());
}

//////////////////////////////////////////////////////////////////////////
void CFacialEditorDialog::OnImportShortcuts()
{
	CMFCUtils::ImportShortcuts(GetCommandBars()->GetShortcutManager(), "FacialEditor");
}
